Showing posts with label GCC. Show all posts
Showing posts with label GCC. Show all posts

Tuesday, April 29, 2014


GCC 4.9 Diagnostics



GCC 4.9 added support for colorizing the warning and error output to make it easier to understand what went wrong during compilation of some source code. This probably wasn't added due to it being a good idea, but because clang has this feature. I'm of the opinion that it's a good idea, but the GCC team probably isn't, as it's not turned on by default, and in order to use this feature you must specify some command line parameters or use some environment variables.

The usage is described as follows: 
-fdiagnostics-color[=WHEN]
-fno-diagnostics-color
Use color in diagnostics. WHEN is ‘never’, ‘always’, or ‘auto’. The default is ‘never’ if GCC_COLORS environment variable isn't present in the environment, and ‘auto’ otherwise. ‘auto’ means to use color only when the standard error is a terminal. The forms -fdiagnostics-color and -fno-diagnostics-color are aliases for -fdiagnostics-color=always and -fdiagnostics-color=never, respectively.
So let's see how much GCC doesn't want you to add this feature. The default is to not show color. There's an option to forcefully turn off color -fno-diagnostics-color. But wait, it gets even better. You read this paragraph and think to yourself: "Hey, all I need to do is add GCC_COLORS to my environment variables and I'll get color, right?" But that's not the case either, as later on the documentation states:
The default GCC_COLORS is ‘error=01;31:warning=01;35:note=01;36:caret=01;32:locus=01:quote=01’ where ‘01;31’ is bold red, ‘01;35’ is bold magenta, ‘01;36’ is bold cyan, ‘01;32’ is bold green and ‘01’ is bold. Setting GCC_COLORS to the empty string disables colors.
Now let's ignore for the moment the complex notation needed for the environment string, and what it claims is the default setting of the environment variable if not specified. There's a logical discrepancy that setting an environment variable in your shell without any data is an empty string, which is then later buried as a final anecdote that an empty string in fact won't show any color!

The best part about all this is that if you mistakenly set GCC_COLORS without specifying any parameters, it overrides the command line parameters -fdiagnostics-color=auto and -fdiagnostics-color=always! Who cares what the documentation says, what sane behavior would be, or what you think all this means, nothing is more important than ensuring you do not have color!

Now that we saw the lengths GCC goes to in order to ensure you won't use colors at all, let's compare the output to clang's.

GCC:

Clang:

The colors seem to be pretty much the same, and shows how hard GCC is trying to copy clang here. However, GCC some time back also added a caret (^) display to show what the warning is referring to, because clang has that. Yet as can be seen from these images, what clang is pointing to is actually useful, while GCC here rather unhelpfully points at the problematic functions, as opposed to what is actually wrong with it.

GCC: 0.
clang: +infinity.

Thursday, July 19, 2012


Creating portable Linux binaries



For some, the idea of creating a portable Linux binary is somewhat elusive.

In this article, we will be discussing how to create a Linux binary for a specific architecture, that you will have great success running on a large variety of Linux distros. This includes current releases, somewhat old ones, and hopefully far into the future.

A common problem facing those looking to deploy proprietary software on Linux, or for those trying to supply binaries to a very large user-base which will not compile your software themselves, is how to offer one binary that fits most normal scenarios.

There are generally four naive approaches to solving this problem.

  1. The developers set up a bunch of specific distros, and compile the software on each of them, and give out distro specific binaries. This makes sense at first, till you run into some trouble.
    • You have to juggle many live CDs or maintain a bunch of installed distros which is painful and time consuming.
    • You end up only offering support for the distros you have handy, and you will get quite a few users on a more exotic distro nagging you for support, or a different and incompatible version of a distro you're already supporting.
    • The compilers or other build utilities on some distros are too old for your modern software, and you need to build them elsewhere, or figure out how to back port modern software to that old distro.
    • Builds break when a user upgrades their system.
    • Users end up needing to install some non standard system libraries, increasing everyone's frustration.
  2. The developers just statically link the binaries. This isn't always a legal option due to some licenses that may be involved. Binaries which are fully statically linked also in many instances exhibit incorrect behavior (more on this later).
  3. The developers just compile the software on one system, and pray that it works for everyone else.
  4. Compile with a really really old distro and hope it works everywhere else. However this succumbs to the last three problems outlined in naive approach #1, and in many cases the binaries produced won't work with modern distros.
Now there are plenty of companies that supply those portable Linux binaries. You find on their website downloads for say Linux i386, AMD64, and PPC. Somehow that i386 binary manages to run on every i386 system you've tested, Red Hat, Debian, SUSE, Ubuntu, Gentoo, and both old and modern versions at that. What is their secret sauce?

Now let us dive into all the important information and techniques to accomplish this worthy goal.

First thing you want to know is what exactly is your binary linked to anyway? For this, the handy ldd command comes in.

/tmp> ldd myapp
        linux-vdso.so.1 =>  (0x00007fff7a1ff000)
        libstdc++.so.6 => /usr/lib/x86_64-linux-gnu/libstdc++.so.6 (0x00007f1f8a765000)
        libm.so.6 => /lib/x86_64-linux-gnu/libm.so.6 (0x00007f1f8a4e3000)
        libgcc_s.so.1 => /lib/x86_64-linux-gnu/libgcc_s.so.1 (0x00007f1f8a2cc000)
        libc.so.6 => /lib/x86_64-linux-gnu/libc.so.6 (0x00007f1f89f45000)
        /lib64/ld-linux-x86-64.so.2 (0x00007f1f8aaa9000)
/tmp>
The lines which are directed to a file are system libraries that you need to worry about. In this case, there's libstdc++, libm, libgcc, and libc. libc and libm are both part of (E)GLIBC, the C library that most Linux applications will be using. libstdc++ is GCC's C++ library. libgcc is GCC's implementation of some programming constructs that your program may be using, such as exception handling, and things like that.

In general (E)GLIBC is broken up into many sub libraries that your program may be linked against. Other notable examples are libdl for Dynamic Loading, libpthread for threading, librt for various real time functions, and a few others.

Your application will not run on a system unless all these dependencies are found, and are compatible. Therefore, versions of these also come into play. In general a newer minor version of a library will work, but not an older.

In order to find versions numbers, you want to use objdump. Here's an example with finding out what version of (E)GLIBC is needed:
/tmp> objdump -T myapp | grep GLIBC_
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 ungetc
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.3   __ctype_toupper_loc
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 fputc
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 free

/tmp>
In this case, 2.3 is the highest version number. Therefore this binary needs (E)GLIBC 2.3 or higher on the system. Note, the version numbers have nothing to do with the version installed on your system, rather (E)GLIBC marks each function with the minimum version that contains it.

Of course all this applies to other libraries as well, particularly libgcc and libstdc++.

Now that we know a little bit about what we're doing, I'm going to present the first bit of secret sauce.

If you're using C++, link with -static-libstdc++ this will ensure that libstdc++ is linked statically, but won't link every other lib statically like -static would. You want libstdc++ linked statically, because it's safe to do so, some systems may be using an older version (or have none at all, in the case of some servers), or you want your binary to remain compatible if a new major version of libstdc++ comes out which is no longer backwards compatible. Note that even though libstdc++ is GPL'd, it also offers a linking exception that allows you to link against it and even statically link it in any application.

If you see that your binary needs libgcc, also use -static-libgcc for the same reasons given above. Also, GCC is GPL'd, and has the same linking exception as above. I once had the unfortunate scenario where I sold a client an application without libgcc statically linked, that used exceptions. On his old server, as long as everything went absolutely perfectly, the application ran fine, but if any issue occurred, instead of gracefully handling the issue, the application terminated immediately. Since his libgcc was too old, the application saw the throws, but none of the catches. Statically linking libgcc fixed this issue.

Now you might be thinking, hey what about statically linking (E)GLIBC? Let me warn you that doing so is a bad idea. Some features in (E)GLIBC will only work if the statically linked (E)GLIBC is the exact same version of (E)GLIBC installed on the system, making statically linking pointless, if not downright problematic. (E)GLIBC's libdl is quite notable in this regard, as well as several networking functions. (E)GLIBC is also licensed under LGPL. Which essentially means that if you give out the source to your application, then in most cases you can distribute statically linked binaries with it, but otherwise, not. Also, since 99% of the functions are marked as requiring extremely old versions of (E)GLIBC, statically linking is hardly necessary in most cases.

The next bit of the secret sauce is statically linking those non standard libs your application needs but nothing else.

You probably never learned in school how to selectively static link those libraries you want, but it is indeed possible. Before the list of libraries you wish to static link, place -Wl,-Bstatic and afterwards -Wl,-Bdynamic.

Say in my application I want to statically link libcurl and OpenSSL, but want to dynamically link zlib, and the rest of my libs, such as other parts of (E)GLIBC, I would use the following as my link flags:
gcc -o app *.o -static-libgcc -Wl,-Bstatic -lcurl -lssl -lcrypto -Wl,-Bdynamic -lz -ldl -lpthread -lrt

The next step is to ensure that your libraries pull in as few dependencies as possible. Here's the output from ldd on my libcurl.so:
        linux-vdso.so.1 =>  (0x00007fffbadff000)
        libidn.so.11 => /usr/lib/x86_64-linux-gnu/libidn.so.11 (0x00007f84410a4000)
        libssh2.so.1 => /usr/lib/x86_64-linux-gnu/libssh2.so.1 (0x00007f8440e7b000)
        liblber-2.4.so.2 => /usr/lib/x86_64-linux-gnu/liblber-2.4.so.2 (0x00007f8440c6b000)
        libldap_r-2.4.so.2 => /usr/lib/x86_64-linux-gnu/libldap_r-2.4.so.2 (0x00007f8440a1a000)
        librt.so.1 => /lib/x86_64-linux-gnu/librt.so.1 (0x00007f8440812000)
        libgssapi_krb5.so.2 => /usr/lib/x86_64-linux-gnu/libgssapi_krb5.so.2 (0x00007f84405d2000)
        libssl.so.1.0.0 => /usr/lib/x86_64-linux-gnu/libssl.so.1.0.0 (0x00007f8440374000)
        libcrypto.so.1.0.0 => /usr/lib/x86_64-linux-gnu/libcrypto.so.1.0.0 (0x00007f843ff90000)
        librtmp.so.0 => /usr/lib/x86_64-linux-gnu/librtmp.so.0 (0x00007f843fd75000)
        libz.so.1 => /lib/x86_64-linux-gnu/libz.so.1 (0x00007f843fb5e000)
        libc.so.6 => /lib/x86_64-linux-gnu/libc.so.6 (0x00007f843f7d7000)
        libgcrypt.so.11 => /lib/x86_64-linux-gnu/libgcrypt.so.11 (0x00007f843f558000)
        libresolv.so.2 => /lib/x86_64-linux-gnu/libresolv.so.2 (0x00007f843f342000)
        libsasl2.so.2 => /usr/lib/x86_64-linux-gnu/libsasl2.so.2 (0x00007f843f127000)
        libgnutls.so.26 => /usr/lib/x86_64-linux-gnu/libgnutls.so.26 (0x00007f843ee66000)
        libpthread.so.0 => /lib/x86_64-linux-gnu/libpthread.so.0 (0x00007f843ec4a000)
        /lib64/ld-linux-x86-64.so.2 (0x00007f844157e000)
        libkrb5.so.3 => /usr/lib/x86_64-linux-gnu/libkrb5.so.3 (0x00007f843e976000)
        libk5crypto.so.3 => /usr/lib/x86_64-linux-gnu/libk5crypto.so.3 (0x00007f843e74c000)
        libcom_err.so.2 => /lib/x86_64-linux-gnu/libcom_err.so.2 (0x00007f843e548000)
        libkrb5support.so.0 => /usr/lib/x86_64-linux-gnu/libkrb5support.so.0 (0x00007f843e33f000)
        libdl.so.2 => /lib/x86_64-linux-gnu/libdl.so.2 (0x00007f843e13a000)
        libkeyutils.so.1 => /lib/x86_64-linux-gnu/libkeyutils.so.1 (0x00007f843df36000)
        libgpg-error.so.0 => /lib/x86_64-linux-gnu/libgpg-error.so.0 (0x00007f843dd32000)
        libtasn1.so.3 => /usr/lib/x86_64-linux-gnu/libtasn1.so.3 (0x00007f843db21000)
        libp11-kit.so.0 => /usr/lib/x86_64-linux-gnu/libp11-kit.so.0 (0x00007f843d90f000)
This is quite unacceptable. Distros generally compile packages with everything enabled. Your application generally does not need everything a library has to offer. In the case of libcurl, you can compile it yourself, and disable the features you aren't using. In an example application, I only need HTTP and FTP support, so I could compile libcurl with very little, and now have this:
        linux-vdso.so.1 =>  (0x00007fffbadff000)
        librt.so.1 => /lib/x86_64-linux-gnu/librt.so.1 (0x00007f8440812000)
        libssl.so.1.0.0 => /usr/lib/x86_64-linux-gnu/libssl.so.1.0.0 (0x00007f8440374000)
        libcrypto.so.1.0.0 => /usr/lib/x86_64-linux-gnu/libcrypto.so.1.0.0 (0x00007f843ff90000)
        libz.so.1 => /lib/x86_64-linux-gnu/libz.so.1 (0x00007f843fb5e000)
        libc.so.6 => /lib/x86_64-linux-gnu/libc.so.6 (0x00007f843f7d7000)
        libresolv.so.2 => /lib/x86_64-linux-gnu/libresolv.so.2 (0x00007f843f342000)
        libpthread.so.0 => /lib/x86_64-linux-gnu/libpthread.so.0 (0x00007f843ec4a000)
        /lib64/ld-linux-x86-64.so.2 (0x00007f844157e000)
        libdl.so.2 => /lib/x86_64-linux-gnu/libdl.so.2 (0x00007f843e13a000)
This is much more manageable. Refer to the documentation of your libraries in order to see how to compile them without  features you don't need.

If you're going to be compiling your own libraries, you probably want to set up a second system, virtual machine, or a chroot for building your customized library versions and applications, to ensure it doesn't conflict with your main system. Especially for the upcoming tip.

Secret sauce part 3, push your (E)GLIBC requirements down.

Let's look at an objdump on OpenSSL.
/tmp> objdump -T /usr/lib/libcrypto.so.0.9.8 | grep GLIBC_
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 chmod
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 fileno
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 __sysv_signal
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 printf
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 memset
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 ftell
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 getgid
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 shutdown
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 close
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 syslog
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 ioctl
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 abort
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 memchr
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 gethostbyname
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 fseek
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.7   __isoc99_sscanf
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 openlog
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 exit
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 strcasecmp
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 gettimeofday
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 setvbuf
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 read
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 strncmp
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 malloc
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 fopen
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 setsockopt
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 sysconf
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 getpid
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 fgets
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 geteuid
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 vfprintf
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 closelog
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 fputc
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 times
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 free
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 strlen
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 ferror
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 opendir
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 __xstat
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 listen
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.3   __ctype_b_loc
0000000000000000  w   DF *UND*  0000000000000000  GLIBC_2.2.5 __cxa_finalize
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 readdir
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 dlerror
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 sprintf
0000000000000000      DO *UND*  0000000000000000  GLIBC_2.2.5 stdin
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 strrchr
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 dlclose
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 poll
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 getegid
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 gmtime_r
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 strerror
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 sigaction
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 strcat
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 getsockopt
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 fputs
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 lseek
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 strtol
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 getsockname
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 connect
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 memcpy
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 memmove
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 strchr
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 socket
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 fread
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 __fxstat
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 getenv
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 __errno_location
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 qsort
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 strncasecmp
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 strcmp
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 strcpy
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 getuid
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.3   __ctype_tolower_loc
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 memcmp
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 feof
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 fclose
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 dlopen
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 recvfrom
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 strncpy
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 dlsym
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 closedir
0000000000000000      DO *UND*  0000000000000000  GLIBC_2.2.5 stderr
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 fopen64
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 sendto
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 bind
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 fwrite
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 realloc
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 perror
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 fprintf
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 localtime
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 write
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 accept
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 strtoul
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 open
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 time
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 fflush
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 getservbyname
/tmp>
It seems that OpenSSL would work on (E)GLIBC 2.3, except for one pesky function which needs 2.7+. This is a problem if I want to ship an application with this modern OpenSSL on say Red Hat Enterprise Linux 5 which comes with GLIBC 2.5, or say Debian Stable from ~4 years ago, which only has 2.4.

In this case OpenSSL is using a C99 version of sscanf(), but not actually by choice.

In /usr/include/stdio.h on (E)GLIBC 2.7+, you'll notice two blocks:

#if defined __USE_ISOC99 && !defined __USE_GNU \
    && (!defined __LDBL_COMPAT || !defined __REDIRECT) \
    && (defined __STRICT_ANSI__ || defined __USE_XOPEN2K)
# ifdef __REDIRECT
/* For strict ISO C99 or POSIX compliance disallow %as, %aS and %a[
   GNU extension which conflicts with valid %a followed by letter
   s, S or [.  */
extern int __REDIRECT (fscanf, (FILE *__restrict __stream,
        __const char *__restrict __format, ...),
           __isoc99_fscanf) __wur;
extern int __REDIRECT (scanf, (__const char *__restrict __format, ...),
           __isoc99_scanf) __wur;
extern int __REDIRECT_NTH (sscanf, (__const char *__restrict __s,
            __const char *__restrict __format, ...),
         __isoc99_sscanf);
# else
extern int __isoc99_fscanf (FILE *__restrict __stream,
          __const char *__restrict __format, ...) __wur;
extern int __isoc99_scanf (__const char *__restrict __format, ...) __wur;
extern int __isoc99_sscanf (__const char *__restrict __s,
          __const char *__restrict __format, ...) __THROW;
#  define fscanf __isoc99_fscanf
#  define scanf __isoc99_scanf
#  define sscanf __isoc99_sscanf
# endif
#endif

And

# if !defined __USE_GNU \
     && (!defined __LDBL_COMPAT || !defined __REDIRECT) \
     && (defined __STRICT_ANSI__ || defined __USE_XOPEN2K)
#  ifdef __REDIRECT
/* For strict ISO C99 or POSIX compliance disallow %as, %aS and %a[
   GNU extension which conflicts with valid %a followed by letter
   s, S or [.  */
extern int __REDIRECT (vfscanf,
           (FILE *__restrict __s,
      __const char *__restrict __format, _G_va_list __arg),
           __isoc99_vfscanf)
     __attribute__ ((__format__ (__scanf__, 2, 0))) __wur;
extern int __REDIRECT (vscanf, (__const char *__restrict __format,
        _G_va_list __arg), __isoc99_vscanf)
     __attribute__ ((__format__ (__scanf__, 1, 0))) __wur;
extern int __REDIRECT_NTH (vsscanf,
         (__const char *__restrict __s,
          __const char *__restrict __format,
          _G_va_list __arg), __isoc99_vsscanf)
     __attribute__ ((__format__ (__scanf__, 2, 0)));
#  else
extern int __isoc99_vfscanf (FILE *__restrict __s,
           __const char *__restrict __format,
           _G_va_list __arg) __wur;
extern int __isoc99_vscanf (__const char *__restrict __format,
          _G_va_list __arg) __wur;
extern int __isoc99_vsscanf (__const char *__restrict __s,
           __const char *__restrict __format,
           _G_va_list __arg) __THROW;
#   define vfscanf __isoc99_vfscanf
#   define vscanf __isoc99_vscanf
#   define vsscanf __isoc99_vsscanf
#  endif
# endif

These two blocks of code make fscanf(), scanf(), sscanf(), vfscanf(), vscanf(), and vsscanf() use special C99 versions. Since older applications were already compiled against C89 versions, (E)GLIBC doesn't want to potentially break them and change how an existing function works. So instead, a new set of functions were created which only exist in (E)GLIBC 2.7+, and (E)GLIBC by default will direct all calls to these functions to the proper C99 versions when compiling.

Now there are some defines you can set in your library code and application code to ensure it uses the old more backwards compatible versions, but getting the exact right combination of defines without breaking anything else can be tricky. It may also be tedious to modify a code-base you're not familiar with.

Therefore, I recommend just deleting these two blocks from your <stdio.h> on your build system. You want your build system to be able to build everything for backwards compatibility, right?

If you're recompiling libraries like OpenSSL which are designed for massive portability with all kinds of systems, odds are, they're not looking for C99 support in basic scanf() family functions anyway. If you do happen to need C99 scanf() support in your application, I recommend that you add it manually with a specialized lib, for maximum portability. You can easily find a bunch online.

The last scenario that you may encounter is that you happen to want to use a modern library function. For most libs you can just statically link them, but that won't work for (E)GLIBC. Since some functions depend on system support, or that custom versions don't perform as well as the built in system ones, you definitely want to use the built in ones if they're available. The question is, how to once the binary has already been compiled?

So for our final bit of secret sauce, dynamically load any modern functions that you want to use, and work around them, or disable some functionality if not present.

Remember libdl that we mentioned above? It offers dlopen() for opening system libraries, and dlsym() for finding out if certain functions are present or not, and retrieving a pointer to them.

I'm going to post a full example that you can look at and play with. In this example, we have a program which tries to figure out how big system pipes are. In this application, we are going to see how much data we can stuff in a pipe before we're told that the pipe is full, and the write would need to block.

Linux offers a function called pipe2() which has the crucial ability to create a pipe in non-blocking mode. If it doesn't exist, we can create it ourselves, but we prefer the built in one if possible.

#ifndef __linux__
#error This program is specifically designed for Linux, even though it works elsewhere
#endif


#include <stdio.h> //puts(), fputs(), printf(), fprintf(), stderr
#include <errno.h> //errno, perror(), EINTR, EAGAIN, EWOULDBLOCK
#include <fcntl.h> //fcntl(), F_SETFL, F_GETFL, O_NONBLOCK, F_SETFD, F_GETFD, FD_CLOEXEC, and for some: O_CLOEXEC
#include <dlfcn.h> //dlopen(), dlsym(), dlclose(), dlerror(), RTLD_LAZY
#include <unistd.h> //pipe() used in our implementation, write(), close()



//Lifted from: /usr/include/<arch>/bits/fcntl.h
#ifndef O_CLOEXEC
#define O_CLOEXEC       02000000        /* set close_on_exec */
#endif
//End lift


typedef int (*pipe2_t)(int [2], int);

//Implement the rather straight forward pipe2(), note: this function is of type: static pipe2_t
static int our_pipe2(int pipefd[2], int flags)
{
  int ret = pipe(pipefd);
  if (!ret) //Success, pipe created
  {
    //The built in pipe2() would not suffer from race conditions that the following code would succumb to in a threaded application
    if (flags & O_NONBLOCK)
    {
      fcntl(pipefd[0], F_SETFL, fcntl(pipefd[0], F_GETFL) | O_NONBLOCK);
      fcntl(pipefd[1], F_SETFL, fcntl(pipefd[1], F_GETFL) | O_NONBLOCK);
    }

    if (flags & O_CLOEXEC)
    {
      fcntl(pipefd[0], F_SETFD, fcntl(pipefd[0], F_GETFD) | FD_CLOEXEC);
      fcntl(pipefd[1], F_SETFD, fcntl(pipefd[1], F_GETFD) | FD_CLOEXEC);
    }
  }
  return(ret);
}

static pipe2_t pipe2 = our_pipe2; //pipe2() is initialized to our function


size_t pipe_size() //Manually determine the size of the system's pipe, for automatic, look up Linux specific F_GETPIPE_SZ
{
  //Create a union for using a pipe, so usage is a bit more logical
  union
  {
    int pipefd[2];
    struct
    {
      int read;
      int write;
    } side;
  } u;

  size_t amount = 0; //A pipe size of 0 signifies unknown

  if (!pipe2(u.pipefd, O_NONBLOCK)) //Note, here pipe2() is used
  {
    for (;;) //Write to a pipe in a loop, the final amount should be the size of the pipe
    {
      ssize_t w = write(u.side.write, &amount, sizeof(size_t)); //Write a size_t to the pipe

      if (w > 0) { amount += w; } //Success, add amount written and then loop
      else if (w == 0) //Pipe was closed, and we certainly didn't close it
      {
        perror("Pipe unexpectedly closed");
        amount = 0; //Reset to unknown, because an error occured
        break;
      }
      else /* Error occured trying to write */ if (errno != EINTR) //And it wasn't an interruption, so something that needs handling
      {
        if ((errno != EAGAIN) && (errno != EWOULDBLOCK)) //Failed to write to pipe - and it's nothing we'd fix
        {
          perror("Failed to write to pipe");
          amount = 0; //Reset to unknown, because an error occured
        }
        //Else, pipe is full, we're done!

        break; //In either case, we're done writing to the pipe
      }
      //Else If (errno == EINTR), we'd just loop and try again
    }
    close(u.side.read);
    close(u.side.write);
  }
  else { perror("Failed to create pipe"); }

  return(amount);
}

int main(const int argc, const char *const *const argv)
{
  void *so = dlopen("libc.so.6", RTLD_LAZY); //Open the C library
  if (so)
  {
    void *sym = dlsym(so, "pipe2"); //Grab the handle to pipe2() if it exists
    if (sym) //Success!
    {
      pipe2 = (pipe2_t)sym; //Use the built in one instead of ours
      puts("Using system's pipe2().");
    }
    else { puts("Using our pipe2()."); }
  }
  else
  {
    puts("Using our pipe2().");
    fprintf(stderr, "Could not open C library: %s\n", dlerror());
  }

  //Here's the real work
  size_t a = pipe_size();
  if (a) { printf("Pipe size is: %zu\n", a); }
  else { fputs("Could not determine pipe size.\n", stderr); }

  if (so) { dlclose(so); }
  return(0);
}
Here's how to compile and run it:
/tmp> gcc -Wall -o pipe_test pipe_test.c -ldl
/tmp> ./pipe_test
Using system's pipe2().
Pipe size is: 65536
/tmp>
Now pipe2() Was added to GLIBC in 2.9, yet this binary here according to objdump only needs (E)GLIBC 2.2.5+. Here's the output from an older system with GLIBC 2.7, using the exact same binary created on a newer system:
/tmp> ./pipe_test
Using our pipe2().
Pipe size is: 65536
/tmp>
Lastly, let me recap all the techniques we learned.
  • Use ldd and objdump to see version requirements of binaries and libraries.
  • Statically link compiler and language libraries, such as libgcc and libstdc++.
  • Statically link selected libraries, while dynamically linking others.
  • Compile selected libraries with as little needed functionality as possible.
  • Pushing (E)GLIBC requirements down, by being wary of functions which have changed over time, and (E)GLIBC redirects calls to them in newly compiled programs by default.
  • Pushing (E)GLIBC requirements down by not directly using new functions, and instead working around their presence.
Doing all this, you'll still need to make different builds for different operating systems, and different architectures like x86 and ARM, but at least you won't be forced to for all different distros and versions thereof.

One thing of note, it's possible to have Linux with different C libraries, and in those cases, you may as well be using a different Operating System. You'll be hard pressed to make complex programs compiled against one C library run on Linux which uses a different C library, where the needed one is not present. Thankfully though, all the mainstream desktop and server distros all use (E)GLIBC.

In any case, the techniques you've learned here can also be applied to other setups too.  (E)GLIBC was only focused on in this article because of its popularity and its many gotchas, but many other libraries that you may use, particularly video and audio libraries have similar issues as well.

Tuesday, November 29, 2011


Reading in an entire file at once in C++, part 2



Last week I discussed 6 different methods on how to quickly get an entire file into a C++ string.

The conclusion was that the straight forward method was the ideal method, this was verified across several compilers. Since then, people asked me a number of questions.

What if I want to use a vector instead of a string, are the speeds different?
Forget C++ containers, what about directly into a manually allocated buffer?
What about copying into a buffer via mmap?
What do these various cases say about compilers or their libraries? Can this indicate what they're good or bad at compiling?

So to establish some baseline numbers, I created an application which reads the same files the same amount of times using the fastest method possible. It directly creates a buffer aligned to the partition's blocking factor, informs the OS to do the fastest possible sequential read, and then reads the file directly into the buffer. I also tested the suggested method to mmap a file, and copy the contents from there to an allocated buffer. The times achieved for these were 5 and 9 respectively. The latter is slower because of the extra memcpy() required, you want to read directly into your destination buffer whenever possible. The fastest time I now achieved should more or less be the fastest theoretical limit I'm able to get with my hardware. Both GCC and LLVM got the exact same times. I did not test with VC++ here as it doesn't support POSIX 2008.

Now regarding our 6 methods from last time, all of them except the Rdbuf method are possible with std::vector, since there is no std::vector based std::istream.

An interesting thing to note is that C++ string implementations vary greatly from implementation to implementation. Some offer optimizations for very small strings, some offer optimizations for frequent copies, by using reference counting. Some always ensure the string ends with a 0 byte so you can immediately pass them as a C string. In this latter case, operations which operate on strings as a range are rather quick, as the data is copied, then a 0 is appended. Whereas a loop which constantly pushes bytes on the back will have to needlessly set the extra trailing byte to 0 each time. Vector implementations on the other hand don't need to worry about a trailing 0 byte, and generally don't try to internally use all kinds of elaborate storage methods. So if std::vector works for you, you may want to use that.

Let's review times for the 5 applicable methods with our various compilers.

GCC 4.6 with a vector:
MethodDuration
C23.5
C++22.8
Iterator73
Assign81.8
Copy68


Whereas with a string:
MethodDuration
C24.5
C++24.5
Iterator64.5
Assign68
Copy63


We see that with a vector, the basic methods became a bit faster, but interestingly enough, the others got slower. However, which methods are superior to the others have remained the same.

Now for LLVM 3 with a vector:
MethodDuration
C8
C++8
Iterator860
Assign1328
Copy930


Versus for string:
MethodDuration
C7.5
C++7.5
Iterator110
Assign102
Copy97


With LLVM, everything is slower with a vector, and for the more complex solutions, much much slower. There's two interesting things we can see about LLVM though. For more straight forward logic, their compiler's optimizations are extremely smart. The speeds approach the theoretical best. I did some profiling on GCC and LLVM, as they're using the same C and C++ libraries, and found that in the straight C/C++ methods for my test program, GCC made 300 memory allocations, but LLVM made only 200. LLVM apparently is smart enough to see inside the various allocations, skip the ones that aren't needed, and place the data directly into the output buffer. But for complex code, LLVM's optimizations aren't that great. In the case of vectors and iterators, downright awful. Someone should file some bug reports with them.

Now for Visual C++ 2010 using vector:
MethodDuration
C17.8
C++18.7
Iterator180.6
Assign159.5
Copy165.6


And string:
MethodDuration
C16.5
C++20.4
Iterator224.4
Assign222.8
Copy320


We see here that the Copy method, which uses push_back() got a huge performance improvement. This seems to indicate that the STL implementation adds a 0 at the end of each operation, especially push_back(), instead of just when c_str() is called. Otherwise, string is faster.

It's also sad to see that GCC while winning all the cases where iterators were involved, was significantly slower in all the straight forward cases. This seems to indicate that GCC has the smartest optimizations, but fails to optimize well when the logic is straightforward. Someone should look into that.

It seems if you're trying to hold a collection of bytes, or whatever your wchar_t is, but don't care about the specialties of any particular container, as long as you don't push_back() a lot, string seems to be faster.

Finally, here's a table of all the compilers and methods I tested ordered by speed:


MethodDuration
POSIX5
LLVM 3.0 s C/C++7.5
LLVM 3.0 v C/C++8
MMAP9
VC 2010 s C16.5
VC 2010 v C17.8
VC 2005 s C18.3
VC 2010 v C++19.7
VC 2010 s C++20.4
VC 2005 s C++21
GCC 4.6 v C++22.8
GCC 4.6 v C23.5
VC 2005 v C24
GCC 4.6 s C/C++24.5
VC 2005 v C++26
LLVM 3.0 s Rdbuf31.5
GCC 4.6 s Rdbuf32.5
GCC 4.6 s Copy63
GCC 4.6 s Iterator64.5
GCC 4.6 s Assign68
GCC 4.6 v Copy68
GCC 4.6 v Iterator73
GCC 4.6 v Assign81.8
LLVM 3.0 s Copy97
LLVM 3.0 s Assign102
LLVM 3.0 s Iterator110
VC 2010 v Assign159.5
VC 2010 v Copy165.6
VC 2005 v Copy172
VC 2010 s Rdbuf176.2
VC 2010 v Iterator180.6
VC 2005 s Rdbuf199
VC 2005 s Iterator209.3
VC 2005 s Assign221
VC 2010 s Assign222.8
VC 2010 s Iterator224.4
VC 2010 s Copy320
VC 2005 v Iterator370
VC 2005 v Assign378
VC 2005 s Copy483.5
LLVM 3.0 v Iterator860
LLVM 3.0 v Copy930
LLVM 3.0 v Assign1328

Tuesday, November 22, 2011


How to read in a file in C++



So here's a simple question, what is the correct way to read in a file completely in C++?

Various people have various solutions, those who use the C API, C++ API, or some variation of tricks with iterators and algorithms. Wondering which method is the fastest, I thought I might as well put the various options to the test, and the results were surprising.

First, let me propose an API that we'll be using for the function. We'll send a function a C string (char *) of a filename, and we'll get back a C++ string (std::string) of the file contents. If the file cannot be opened, we'll throw an error why that is so. Of course you're welcome to change these functions to receive and return whatever format you prefer, but this is the prototype we'll be operating on:
std::string get_file_contents(const char *filename);

Our first technique to consider is using the C API to read directly into a string. We'll open a file using fopen(), calculate the file size by seeking to the end, and then size a string appropriately. We'll read the contents into the string, and then return it.
#include <string>
#include <cstdio>
#include <cerrno>

std::string get_file_contents(const char *filename)
{
  std::FILE *fp = std::fopen(filename, "rb");
  if (fp)
  {
    std::string contents;
    std::fseek(fp, 0, SEEK_END);
    contents.resize(std::ftell(fp));
    std::rewind(fp);
    std::fread(&contents[0], 1, contents.size(), fp);
    std::fclose(fp);
    return(contents);
  }
  throw(errno);
}

I'm dubbing this technique "method C". This is more or less the technique of any proficient C++ programmer who prefers C style I/O would look like.

The next technique we'll review is basically the same idea, but using C++ streams instead.
#include <fstream>
#include <string>
#include <cerrno>

std::string get_file_contents(const char *filename)
{
  std::ifstream in(filename, std::ios::in | std::ios::binary);
  if (in)
  {
    std::string contents;
    in.seekg(0, std::ios::end);
    contents.resize(in.tellg());
    in.seekg(0, std::ios::beg);
    in.read(&contents[0], contents.size());
    in.close();
    return(contents);
  }
  throw(errno);
}

I'm dubbing this technique "method C++". Again, more or less a straight forward C++ implementation based on the same principals as before.

The next technique people consider is using istreambuf_iterator. This iterator is designed for really fast iteration out of stream buffers (files) in C++.
#include <fstream>
#include <streambuf>
#include <string>
#include <cerrno>

std::string get_file_contents(const char *filename)
{
  std::ifstream in(filename, std::ios::in | std::ios::binary);
  if (in)
  {
    return(std::string((std::istreambuf_iterator<char>(in)), std::istreambuf_iterator<char>()));
  }
  throw(errno);
}

This method is liked by many because of how little code is needed to implement it, and you can read a file directly into all sorts of containers, not just strings. The method was also popularized by the Effective STL book. I'm dubbing the technique "method iterator".

Now some have looked at the last technique, and felt it could be optimized further, since if the string has an idea in advance how big it needs to be, it will reallocate less. So the idea is to reserve the size of the string, then pull the data in.
#include <fstream>
#include <streambuf>
#include <string>
#include <cerrno>

std::string get_file_contents(const char *filename)
{
  std::ifstream in(filename, std::ios::in | std::ios::binary);
  if (in)
  {
    std::string contents;
    in.seekg(0, std::ios::end);
    contents.reserve(in.tellg());
    in.seekg(0, std::ios::beg);
    contents.assign((std::istreambuf_iterator<char>(in)), std::istreambuf_iterator<char>());
    in.close();
    return(contents);
  }
  throw(errno);
}

I will call this technique "method assign", since it uses the string's assign function.

Some have questioned the previous function, as assign() in some implementations may very well replace the internal buffer, and therefore not benefit from reserving. Better to call push_back() instead, which will keep the existing buffer if no reallocation is needed.
#include <fstream>
#include <streambuf>
#include <string>
#include <algorithm>
#include <iterator>
#include <cerrno>

std::string get_file_contents(const char *filename)
{
  std::ifstream in(filename, std::ios::in | std::ios::binary);
  if (in)
  {
    std::string contents;
    in.seekg(0, std::ios::end);
    contents.reserve(in.tellg());
    in.seekg(0, std::ios::beg);
    std::copy((std::istreambuf_iterator<char>(in)), std::istreambuf_iterator<char>(), std::back_inserter(contents));
    in.close();
    return(contents);
  }
  throw(errno);
}

Combining std::copy() and std::back_inserter(), we can achieve our goal. I'm labeling this technique "method copy".

Lastly, some want to try another approach entirely. C++ streams have some very fast copying to another stream via operator<< on their internal buffers. Therefore, we can copy directly into a string stream, and then return the string that string stream uses.
#include <fstream>
#include <sstream>
#include <string>
#include <cerrno>

std::string get_file_contents(const char *filename)
{
  std::ifstream in(filename, std::ios::in | std::ios::binary);
  if (in)
  {
    std::ostringstream contents;
    contents << in.rdbuf();
    in.close();
    return(contents.str());
  }
  throw(errno);
}

We'll call this technique "method rdbuf".


Now which is the fastest method to use if all you actually want to do is read the file into a string and return it? The exact speeds in relation to each other may vary from one implementation to another, but the overall margins between the various techniques should be similar.

I conducted my tests with libstdc++ and GCC 4.6, what you see may vary from this.

I tested with multiple megabyte files, reading in one after another, and repeated the tests a dozen times and averaged the results.


MethodDuration
C24.5
C++24.5
Iterator64.5
Assign68
Copy62.5
Rdbuf32.5


Ordered by speed:


MethodDuration
C/C++24.5
Rdbuf32.5
Copy62.5
Iterator64.5
Assign68


These results are rather interesting. There was no speed difference at all whether using the C or C++ API for reading a file. This should be obvious to us all, but yet many people strangely think that the C API has less overhead. The straight forward vanilla methods were also faster than anything involving iterators.

C++ stream to stream copying is really fast. It probably only took a bit longer than the vanilla method due to some reallocations needed. If you're doing disk file to disk file though, you probably want to consider this option, and go directly from in stream to out stream.

Using the istreambuf_iterator methods while popular and concise are actually rather slow. Sure they're faster than istream_iterators (with skipping turned off), but they can't compete with more direct methods.

A C++ string's internal assign() function, at least in libstdc++, seems to throw away the existing buffer (at the time of this writing), so reserving then assigning is rather useless. On the other hand, reading directly into a string, or a different container for that matter, isn't necessarily your most optimal solution where iterators are concerned. Using the external std::copy() function, along with back inserting after reservation is faster than straight up initialization. You might want to consider this method for inserting into some other containers. In fact, I found that std::copy() of istreambuf_iterators with back inserter into an std::deque to be faster than straight up initialization (81 vs 88.5), despite a Deque not being able to reserve room in advance (nor does such make sense with a Deque).

I also found this to be a cute way to get a file into a container backwards, despite a Deque being rather useless for working with file contents.
std::deque<char> contents;
std::copy((std::istreambuf_iterator<char>(in)), std::istreambuf_iterator<char>(), std::front_inserter(contents));

Now go out there and speed up your applications!

If there's any demand, I'll see about performing these tests with other C++ implementations.

Monday, June 20, 2011


C++ 2011 and non rectangular arrays



Ever wanted to make a non rectangular array? Meaning for example, some multidimensional array where a[0] has 3 members and a[1] has 5 members, and so on.

You could do it with first building up the outermost array, and then add on each subarray separately, but you can't do it all in one shot at initialization time.

But enter C++ 2011 with initializer lists. You can initialize vectors of vectors with as many members at each level you want.

This works:

vector<vector<int>> a
(
{
{ 1, },
{ 1, 2, },
{ 1, 2, 3, },
{ 1, 2, 3, 4, 5, 6, 7, },
{ 1, 2, },
}
);

a.size() is 5, a[0].size() is 1, a[1].size() is 2, and so on.

Here's a complete example:
#include <iostream>
#include <vector>
using namespace std;

vector<vector<int>> a
(
{
{ 1, },
{ 1, 2, },
{ 1, 2, 3, },
{ 1, 2, 3, 4, 5, 6, 7, },
{ 1, 2, },
}
);

void print(int t)
{
cout << t << ", ";
}

template<typename T>
void print(const T &t)
{
for (auto i = t.begin(); i != t.end(); ++i)
{
print(*i);
}
cout << '\n';
}

int main()
{
print(a);
return(0);
}



Output:

/tmp> g++-4.4 -Wall -o test test.cpp -std=c++0x
/tmp> ./test
1,
1, 2,
1, 2, 3,
1, 2, 3, 4, 5, 6, 7,
1, 2,

/tmp>

C++ 2011 and __func__



So what happens to __func__ in different scopes? How about GCC's extension for pretty function names?

#include <iostream>
using namespace std;

namespace
{
void f()
{
auto func = []()->const char *{ return(__func__); };
auto func2 = []()->const char *{ return(__PRETTY_FUNCTION__); }; //GCC extension

cout << func() << '\n'
<< func2() << '\n'
<< __func__ << '\n'
<< __PRETTY_FUNCTION__ << endl;
}
}

int main()
{
f();
cout << __func__ << '\n'
<< __PRETTY_FUNCTION__ << endl;

return(0);
}



Output:

/tmp> g++-4.5 -Wall -o test test.cpp -std=c++0x
/tmp> ./test
operator()
<unnamed>::f()::<lambda()>
f
void<unnamed>::f()
main
int main()
/tmp>

/tmp> g++-4.6 -Wall -o test test.cpp -std=c++0x
/tmp> ./test
operator()
{anonymous}::f()::<lambda()>
f
void {anonymous}::f()
main
int main()
/tmp>

Thursday, November 25, 2010


C++ Serialization Anyone?



Today I had one of the most amazing programming experiences that I've ever had, from my entire exciting career. I'm still a bit stunned that this happened. I fully thought what happened was completely impossible till now.

At work, we use a lot of different languages to create our software. It's not odd for us to be working on a project which somehow ends up using a dozen languages. Between server code, client code, databases, communication, mark up, styling, pre-processing, dynamic code generation, and other commonality, it's rather easy actually.

Between all these different programming languages, quite often, we need some sort of data interchange format. There's many to choose from, ranging from something custom to something well known like XML. Using these formats, we can pass data from one segment of our application stack to another. Even when they use two different programming languages. Or to save some data, and load it back up later.

When it comes to these things, soft typed functional languages are generally easier to work with than hard typed. Soft typed languages are very good at building objects from data on the fly, thanks to their ability to not care much about what types they're looking at. Is it a number or a string? Doesn't matter to the soft typed language, as they store it all the same way.

When dealing with database access from hard typed languages, the popular method is to create some sort of catch all or convert to anything type. For some, terms like "QVariant" or "boost::any" are always on their lips. The intent of these and similar constructs is to ease things when dealing with data in an unknown type. Although such constructs generally require building a switch block which needs to check some enumeration method to figure out how to handle the data within the rest of the program. Such code is just downright annoying.

At work some time back, thanks to a lot of the new features C++-201x has been adding, we've been able to build a database access library which can handle data without any of these old kludges. Essentially, database access for us in C++ is now just as easy as it is in PHP (or perhaps even easier!).

Now database communication is great, but there's still the issue of data interchange between two programs, which aren't using a database as an intermediary. Many soft typed or functional languages can have a simple encode() or decode() function, pass it any object, and have a nice string representation of it which can be sent off, or saved to a file for later. C++ and related languages always had the nightmare of needing to iterate manually over every data type, or over a hierarchy to work with something like XML, or similar data formats.

There's those that have created workarounds of course. Such as adding a serialize() function for every type you have to work with individually. Or create some serializable objects that one copies data to or from, and which handle all the serialization work internally. Or one of my personal favorites, write a separate parser which can read a description of a format, and generate the C++ objects and code needed to serialize or deserialize it.

Well, today a coworker and I were putting our heads together on how to deal with a certain project. I wrote code some time back which can serialize/deserialize to and from an std::map which contains numbers, strings, or a mix thereof. We were using this data interchange format between two programs. However, now we need to deal with much more complex data, and a series of key pairs just won't cover it. One end of the equation is C++, the other end is a soft typed language which could pretty easily work with whatever we came up with.

We first thought about the option of using a classic method such as XML or JSON, and use some kind of hierarchical writer from C++, and have the soft typed language just read it directly into an object with one of its built in language features. Till my friend had a brilliant realization. The hierarchy of language containers and their children is recursive, as is any serialization that can encode an infinite amount of data stacked in a hierarchy. Then we started discussing if we could make a serialize() function in C++ which could take any C++ type and work, even when not knowing everything about it in advance. It'd be easy for plain old data types, but gets more complicated once we start dealing with containers of those, and containers of containers.

Of course this is where most conversations along these lines end. But then I brought up template meta programming, and some new features C++ is now adding (and already in GCC), and this discussion went on much further than usual, till the point we were talking code. Well, we got into it, and two hours and two hundred lines of code later, we now have a function with the following prototype:

template<typename T>
std::string serialize(const T &t);


It is able to take any type that exists in C++, and well, serialize it. Have some type which contains some types which contains a few more types which contains some other types? It's all serializeable with this function. No pre-processing, dynamic code generation, compiler hacks, or clumsy per program hierarchical parsing required. It just worksTM.

Now next week, we'll have to write the deserializer function to pull that magic in reverse. Using the same idea, it shouldn't be a problem. If the data matches the supplied structure, parse it in, otherwise, throw an error. But currently, our project is done, as we are now able to have our C++ applications send very complex data to our soft typed languages rather easily.

Looking over the code with my coworker, it all seems extremely obvious. Why the heck didn't we think of this 20 years ago? Now am I getting all excited over something that has been done before? Anyone familiar with anything like this?

Question is, what to do now that we know this? File for a patent? (Yes, I'm evil!) Or perhaps ignore this, as no one cares about this topic anyway?