Showing posts with label insane ideas. Show all posts
Showing posts with label insane ideas. Show all posts

Sunday, February 17, 2019


Is SHA-3 (Keccak) already broken?




The other day I needed to add SHA-3 (Keccak) support to a project in order to ensure interoperability with some other applications. I actually wanted to add SHA-3 support back when it first came out before I had a specific use for it, but at the time, I looked at some code samples, and it looked way too confusing. However, when looking for code samples the other day, I found some more straightforward implementations, that were clear enough that I could figure out how it worked and write my own implementation.

I’ve implemented over a dozen hash algorithms, for reasons I won’t go into here. One upside to doing this is that I can get a decent understanding of how it works internally so I can be familiar with its pros and cons. Now understanding how SHA-3 (Keccak) works, and comparing it to some other hash algorithms, I’m actually somewhat appalled by what I’m seeing.

Hash Properties Overview


Cryptographic hash algorithms (like the Secure Hash Algorithm family) take a file, document, or some other set of data, and produce a fixed size series of bytes to describe the data. Typically between 20 and 64 bytes. These hashes are supposed to change drastically if even a single bit is altered in the input data that is being hashed. They’re also supposed to ensure it’s computationally difficult to produce data targeting a specific hash.

There’s two main properties desired in a cryptographic hash algorithm:

1) That it should be too difficult to generate two documents that have the same hash. This ensures that if party A shows party B a document, and gets them to approve the document’s hash in some sort of whitelist or signature, that party A cannot use a different document against B’s whitelist or signature that is now also approved without consent of B.

2) That if a certain set of data is whitelisted or signed by a party, that it would be too difficult to generate a different set of data that matches a whitelisted or signed hash.

These two properties are really similar. The only difference is whether you’re targeting a preexisting hash that exists somewhere, or generating two different sets of data that can have any hash, as long as they’re identical.

If the first property is not applicable for a hash algorithm, it may still be usable for cases where you’re not accepting data generated by a third party, but only validating your own. If the second property is not applicable, there may still be some use cases where the hash algorithm can be used, especially if only a certain subset of hashes can have data generated against them which match. However, if either property does not hold true, you generally should be using some other hash algorithm, and not rely on something which is broken.

Classical Cryptographic Hash Algorithm Design


For decades hash algorithms basically did the following:
  1. Initialize a “state” of a particular size, generally the output size, with a series of fixed values.
  2. Break the data up into a series of blocks of a larger particular size.
  3. Take each block and use bit operations and basic math operations (addition, subtraction, multiplication) on its data, ignoring overflow, to reduce the block to a much smaller size, generally the output size, to be merged with the “state”. Each block is processed with some fixed data.
  4. Combine each of those states. This might be done by xoring or adding them altogether, and throwing away any overflow.
  5. Append the size of the data to the final block, producing an extra block if neccesary, performing steps 3 and 4 upon it.
  6. Return the state as the result.

SHA-3 Competition


All hash algorithms sooner or later don’t quite hold up to their expectations. Although this isn’t always a problem. For example, if a hash algorithm is supposed to take 1000 years to brute force a match to an existing hash, and someone figures out an algorithm to do it in 950 years, it doesn’t provide the security it theoretically advertises, but the margin of security is so high, it doesn’t matter.

However, in some recent years, real attacks violating one of the two key cryptographic hash properties which could be performed in hours or even minutes have been found against the popular MD5 and SHA-1 algorithms. These attacks don’t necessarily invalidate MD5 and SHA-1 from every potential use, but it’s bad enough that they should be avoided whenever possible, and should not be relied upon for security.

There’s also an issue with these classical hash algorithms regarding how the states are chained and returned as the hash. It makes it easy for hashes to be misused in some cases. Someone who doesn’t necessarily know what data matches a particular hash, can still calculate the hash of data + data2. This might be an issue in certain naïve usages of these hash algorithms.

Further, all the classical algorithms were shown to not quite hold up to their expectations, even though they’re still considered secure enough for the time being. This led to a desire to create a new series of hash algorithms which have a different structure than the classical ones. Therefore a competition was held to create some new ones and determine the best candidates for future use and to earn the title “SHA-3”.

BLAKE and BLAKE2


One of the SHA-3 competition finalists was BLAKE. This hash algorithm was composed of a few different components. Its authors suggested studying BLAKE leaving out each of them, to understand how strong BLAKE was based on a majority of its components. After the competition was over, and after much study, it was realized that one of the components of BLAKE wasn’t necessary, and that the amount of operations overall could be reduced to improve its speed, without really hurting its security. Taking that alongside some interesting ideas introduced alongside Skein and Keccak, two other finalists, BLAKE2 was created. BLAKE2 is one of the fastest cryptographic hash algorithms, and is also considered to be one of the strongest available.

BLAKE2 works as follows:
  1. Initialize a “state” of a particular size, with a series of fixed values, mostly zeros.
  2. Break the data up into a series of blocks of a larger particular size.
  3. Take each block, the block number, and a flag, and use bit operations and addition, ignoring overflow, reducing the size of these in half, to be merged with the “state”. Each block+number+flag is processed with some fixed data.
  4. Combine each of those states.
  5. The flag used alongside the final block is different than all prior blocks.
  6. Return the state as the result.

Theoretically BLAKE2 is stronger than classical hashes, because there is data added to each block that is processed, which cannot be simply influenced by passing data to it. This makes computing data to go from state A to state B more difficult, because you would need a different set of data to do so depending on where the block you’re trying to replace is. Calculating a hash from another hash for data + data2 is more difficult, because of the flag change. The state for data would be different if more blocks were appended to the data.

Keccak

The actual winner of the SHA-3 competition was the Keccak algorithm. It was chosen because it was really different from classical hashes (not necessarily a good thing), and really fast in hardware implementations.

Keccak works as follows:
  1. Initialize a large “state” of a particular size, with zeros.
  2. Break the data up into a series of blocks of a smaller particular size.
  3. Take each block, and use bit operations, to be merged with the larger “state”. Each block is processed with some fixed sparse data.
  4. Combine each of those states.
  5. The final block has two bits flipped.
  6. Return a small portion of the state as the result.

Like BLAKE2, Keccak aims to be stronger than classical hashes because there is state data larger than the size of the block, which cannot be immediately influenced by data (but can still be influenced). Calculating a hash based upon another with appended data is also difficult, because the result is a truncated state. The bit flips in the final block would help as well.

My thoughts


After implementing Keccak and understanding its design, I became alarmed by how much is missing. The use of pure bit operations make it easier to compute in reverse, aside from a few AND operations. The computation of the final state uses bit flippings inside the block, as opposed to outside beyond it, making it easier to tamper with (although theoretically still difficult). But most importantly, the utter lack of using a block counter or data size anywhere.

Classical hash algorithms make it difficult to insert blocks anywhere in the middle of data and get a matching hash. Even if you were able to compute some data to go from state A back to state A, you could not insert this somewhere, because the data size at the end must then be different, resulting in a different hash. Same goes for BLAKE2 because of its block counter appended to each block it processes. Keccak has absolutely nothing here.

Keccak’s initial state is all zeros, something which every Keccak hash must use. If you could compute data which is a multiple of the block size which when processed in Keccak would go from state all zeros to state all zeros, you have just broken Keccak. You would be able to prepend this data as many times as you want to the beginning of any other set of data, and produce the exact same hash. This would apply to every single Keccak hash produced, it targets all Keccak hashes in existence.

Now, I’m no expert cryptographer. Perhaps Keccak’s bit operations ensure that a state of all zeros could never be produced from it. Maybe there even exists a proof for this which is in a document or article I haven’t seen yet. However, if there is no such proof, then Keccak may be broken much worse than even the classical hash algorithms are. With the classical algorithms that are broken, you generally have to break each hash with a very large amount of computations specific to each hash result you want broken. With Keccak here, once a prefix becomes known, you can just prepend it, no computation necessary.

Improving Keccak


Of course if Keccak is indeed broken in this fashion, it’s not hard to fix. The data size could be processed in the end, or a block counter could be used alongside each block like BLAKE2, the state is certainly large enough to be able to handle it. If one were to change Keccak, I’d also move the bit flippings at the end to occur beyond the block size inside the state, just to make it more difficult to tamper with the final result. In the mean time though, is Keccak, and therefore SHA-3, even safe to use?

Summary

For the three kinds of length extension attacks that may exist (prepending, inserting, appending), it appears that classical hashes defeat the first two and have some issues with the third. BLAKE2 defeats them all. Keccak does an okay job against the third, but offers no protection against the first two. A known attack existing against the first would be catastrophic. This is fixable if the algorithm is improved.

Saturday, May 17, 2014


Protecting private keys



Web servers use private keys which they alone have in order to secure connections with users. Private keys must be protected at all costs.

In order to protect private keys on disk, one generally encrypts them with a password, which is then needed by the web server upon launch in order to decrypt and use it in memory. However, if measures aren't taken to secure the memory containing the private key, it can be stolen from there too, which would be catastrophic.

Normally, one doesn't need to worry about outsiders getting a hold of data from memory unless the attackers have direct access to the server itself. But bugs like Heartbleed allow remote users to grab random data from memory. Once data is in memory, the application and all the libraries it uses could divulge secret data if there is a buffer overflow lurking somewhere.

To protect against exploiting such bugs, one should ensure that buffer overflows do not have access to memory containing private data. The memory containing private keys and similar kinds of data should be protected, meaning nothing should be allowed to read from them, not even the web server itself.

Now obviously a program needs some access to a private key in order to work with it, so it can't just prevent all access from it. Rather, once a private key or similar data is loaded into memory, that memory should have its read permissions removed. When, and only when some activity needs to be performed with the private key, read permissions can be restored, the activity performed, and then read permissions revoked. This will ensure the rest of the application cannot access what it does not need, nor should be allowed to access.

On UNIX systems, one can use mprotect() to change the permission on a page of memory. On Windows, one can use VirtualProtect().

The above however has a crucial flaw - multi-threading. In a threaded application, all threads have access to data of other threads. So while one thread may be performing some critical private key related code, and allows read access for the moment, another thread can read it outside of the critical portion of code too. Therefore, even more isolation is needed.

To truly isolate the code that uses a private key and similar data, all the code that handles that stuff should be placed into its own process. The rest of the application can then request that well defined activities be performed via a pipe or other form of inter-process communication. This will also ensure that other kinds of bugs in the application, such as buffer overflows that allow arbitrary code execution cannot reestablish read access to the secret data.

On UNIX systems, one can use fork() to create a process which is still part of the same application. On all systems, the separate process can be a separate application with a well defined restrictive IPC API with limited and secured access by the web server.

No insecure library or silly bug in your web server should ever allow the application to divulge such secrets. If such services are not utilizing the techniques above, then they're just biding their time until the next Heartbleed.

Saturday, May 3, 2014


A good idea with bad usage: /dev/urandom



Last week, I wrote two articles pointing out issues with unofficial porting efforts of LibreSSL. In these articles, I highlighted some issues that I currently see going on with some of these projects.

In the second article, I called attention to poor arc4random_buf() implementations being created, specifically saying: "Using poor sources of entropy like /dev/urandom on Linux, or worse, gettimeofday(), and using them to generate long-lived keys." Which seemed to irk some. Now for those that care to understand the quoted issue in its proper context should go look for the current LibreSSL porting projects they can find via Google, and review their source. However, most seem to be understanding this as some kind of argument about /dev/random versus /dev/urandom. It isn't. So without further ado:

Poorly seeding a cryptographically secure pseudorandom number generator (CSPRNG)

In order for many forms of cryptography to work properly, they depend on secrecy, unpredictability, and uniqueness. Therefore, we need a good way to use many unpredictable values.

Now randomness doesn't really exist. When we humans see something as random, it's only because we don't know or understand all the details. Therefore, any perceived randomness on your part is your inability to track all the variables.

Computers are very complex machines, where many different components are all working independently, and in ways that are hard to keep track of externally. Therefore, the operating system is able to collect variables from all the various hardware involved, their current operating conditions, how they handle certain tasks, how long they take, how much electricity they use, and so on. These variables can now be combined together using very confusing and ridiculous algorithms, which essentially throw all the data through a washing machine and the world's worst roller coaster. This result is what we call entropy.

Now entropy might not be that large, and can only provide a small amount of unique random values to play with. However, a small amount of random values can be enough to create trillions of pseudo-random values. To do so, one uses some of the aforementioned ridiculous algorithms to produce two values. One value is never seen outside the pseudo-random number generator, and is used as part of the calculations for the next time a random value is requested, and the other value is output as the pseudo-random value generated for a single request.




A construct of this nature can allow an unlimited amount of "random" values to be generated. As long as this technique never repeats and is unpredictable, then it is cryptographically secure. Of course since the algorithm is known, the entropy seeding it must be a secret, otherwise it is completely predictable.

Different algorithms have different properties. OpenBSD's arc4random set of functions are known to be able to create a very large amount of good random values from a very little amount of entropy. Of course the better entropy it is supplied with, the better it can perform, so you'll always want the best entropy possible. As with any random number generator, supply it with predictable values, and its entire security is negated.

arc4random and /dev/(u)random

So, how does one port the arc4random family to Linux? Linux is well known for inventing and supplying two default files, /dev/random and /dev/urandom (unlimited random). The former is pretty much raw entropy, while the latter is the output of a CSPRNG function like OpenBSD's arc4random family. The former can be seen as more random, and the latter as less random, but the differences are extremely hard to measure, which is why CSPRNGs work in the first place. Since the former is only entropy, it is limited as to how much it can output, and one needing a lot of random data can be stuck waiting a while for it to fill up the random buffer. Since the latter is a CSPRNG, it can keep outputting data indefinitely, without any significant waiting periods.

Now theoretically, one can make the arc4random_buf() function a wrapper around /dev/urandom, and be done with it. The only reason not to is because one may trust the arc4random set of algorithms more than /dev/urandom. In that case, would /dev/urandom be trusted enough to seed the arc4random algorithms, which is then in turn used for many other outputs, some of which end up in RSA keys, SSH keys, and so on? I'll leave that question to the cryptographic experts. But I'll show you how to use /dev/urandom poorly, how to attack the design, and corrective efforts.

First, take a look at how one project decided to handle the situation. It tries to use /dev/urandom, and in a worse case scenario uses gettimeofday() and other predictable data. Also, in a case where the read() function doesn't return as much as requested for some reason, but perhaps returned a decent chunk of it, the gettimeofday() and getpid() calls will overwrite what was returned.

This very much reminds me of why the OpenBSD team removed the OpenSSL techniques in the first place. You do not want to use a time function as your primary source of entropy, nor with range limited values, and other dumb things. If you're going to use time, at the very least use clock_gettime() which provides time resolution that is 1,000 times better than gettimeofday(), and can provide both current time, and monotonic time (time which cannot go backwards). Additionally, both gettimeofday() and clock_gettime() on 64-bit systems will return values where the top half of their data will be zeroed out, so you'll want to ensure you throw that away, and not just use their raw data verbatim. Further, how this one project uses /dev/urandom, like most other projects, is terrible.

Attacking /dev/(u)random usage

A naive approach to use /dev/urandom (and /dev/random) is as follows:

int fd = open("/dev/urandom", O_RDONLY);
if (fd != -1)
{
  uint8_t buffer[40];
  if (read(fd, buffer, sizeof(buffer)) == sizeof(buffer)))
  {
    //Do what needs to be done with the random data...
  }
  else
  {
    //Read error handling
  }
  close(fd);
}
else
{
  //Open error handling
}

This tries to open the file, ensures it was opened, tries to read 40 bytes of data, and continues what it needs to do in each scenario. Note, 40 bytes is the amount arc4random wants, which also happens to be 8 bytes more than the Linux manual page says you should be using at a time from its random device.

The first common mistake here is using read() like this. read() can be interrupted. Normally it can't be interrupted for regular files, but this device is not a regular file. Some random device implementations specifically document that read() can be interrupted upon them.

So now our second attempt:

//Like read(), but keep reading upon interuption, until everything possible is read
ssize_t insane_read(int fd, void *buf, size_t count)
{
  ssize_t amount_read = 0;
  while ((size_t)amount_read < count)
  {
    ssize_t r = read(fd, (char *)buf+amount_read, count-amount_read);
    if (r > 0) { amount_read += r; }
    else if (!r) { break; }
    else if (errno != EINTR)
    {
      amount_read = -1;
      break;
    }
  }
  return(amount_read);
}

int success = 0;
int fd = open("/dev/urandom", O_RDONLY);
if (fd != -1)
{
  uint8_t buffer[40];
  ssize_t amount = insane_read(fd, buffer, sizeof(buffer)); //Grab as much data as we possibly can
  close(fd);

  if (amount > 0)
  {
    if (amount < sizeof(buffer))
    {
      //Continue filling with other sources
    }
    //Do what needs to be done with random data...
    success = 1; //Yay!
  }
}

if (!success)
{
  //Error handling
}

With this improved approach, we know we're reading as much as possible, and if not, then we can try using lesser techniques to fill in the missing entropy required. So far so good, right?

Now, let me ask you, why would opening /dev/(u)random fail in the first place? First, it's possible the open was interrupted, as may happen on some implementations. So the open() call should probably be wrapped like read() is. In fact, you may consider switching to the C family fopen() and fread() calls which handle these kinds of problems for you. However, opening could be failing because the application has reached its file descriptor limit, which is even more prevalent with the C family of file functions. Another possibility is that the file doesn't even exist. Go ahead, try to delete the file as the superuser, nothing stops you. Also, you have to consider that applications may be running inside a chroot, and /dev/ entries don't exist.

I'll cover some alternative approaches for the above problems later. But if you managed to open and read all the data needed, everything is great, right? Wrong! How do you even know if /dev/(u)random is random in the first place? This may sound like a strange question, but it isn't. You can't just trust a file because of it's path. Consider an attacker ran the following:

void sparse_1gb_overwrite(const char *path)
{
  int fd;
  char byte = 0;
  //No error checking
  unlink(path);
  fd = open(path, O_CREAT | O_WRONLY | O_TRUNC, 0644);
  lseek(fd, 1073741822, SEEK_SET);
  write(fd, &byte, 1);
  close(fd);
}

sparse_1gb_create("/dev/random");
sparse_1gb_create("/dev/urandom");

Now both random devices are actually large sparse files with known data. This is worse than not having access to these files, in fact, the attacker is able to provide you with a seed of his own choosing! A strong cryptographic library should not just assume everything is in a proper state. In fact, if you're using a chroot, you're already admitting you don't trust what will happen on the file system, and you want to isolate some applications from the rest of the system.

So the next step is to ensure that the so called device you're opening is actually a device:

int success = 0;
int fd = insane_open("/dev/urandom", O_RDONLY);
if (fd != -1)
{
  struct stat stat_buffer;
  if (!fstat(fd, &stat_buffer) && S_ISCHR(stat_buffer.st_mode)) //Make sure we opened a character device!
  {
    uint8_t buffer[40];
    ssize_t amount = insane_read(fd, buffer, sizeof(buffer)); //Grab as much data as we possibly can

    if (amount > 0)
    {
      if (amount < sizeof(buffer))
      {
        //Continue filling with other sources
      }
      //Do what needs to be done with random data...
      success = 1; //Yay!
    }
  }
  close(fd);
}

if (!success)
{
  //Error handling
}


So now we're out of the woods, right? Unfortunately not yet. How do you know you opened the correct character device? Maybe /dev/urandom is symlinked to /dev/zero? You can run lstat() on /dev/urandom initially, but that has TOCTOU issues. We can add the FreeBSD/Linux extension O_NOFOLLOW to the open command, but then /dev/urandom can't be used when it's linked to /dev/random as it is on FreeBSD, or linked to some other location entirely as on Solaris. Furthermore, avoiding symlinks is not enough:

void dev_zero_overwrite(const char *path)
{
  unlink(path);
  mknod(path, S_IFCHR | 0644, makedev(1, 5));
}

dev_zero_overwrite("/dev/random");
dev_zero_overwrite("/dev/urandom");

If an attacker manages to run the above code on Linux, the random devices are now both in their very essence /dev/zero!

Here's a list of device numbers for the random devices on various Operating Systems:




Linux FreeBSD DragonFlyBSD NetBSD OpenBSD Solaris
/dev/random 1:8 0:10 8:3 46:0 45:0 0:0
/dev/urandom 1:9

8:4 46:1 45:2 0:1
/dev/srandom







45:1

/dev/arandom







45:3


If your application is running with Superuser privileges, you can actually create these random devices anywhere on the fly:
int result = mknod("/tmp/myurandom", S_IFCHR | 0400, makedev(1, 9)); //Create "/dev/urandom" on Linux

Of course, after opening, you want to ensure that you're using what you think you're using:

int success = 0;
int fd = insane_open("/dev/urandom", O_RDONLY);
if (fd != -1)
{
  struct stat stat_buffer;
  if (!fstat(fd, &stat_buffer) && S_ISCHR(stat_buffer.st_mode) &&
      ((stat_buffer.st_rdev == makedev(1, 8)) || (stat_buffer.st_rdev == makedev(1, 9)))) //Make sure we opened a random device
  {
    uint8_t buffer[40];
    ssize_t amount = insane_read(fd, buffer, sizeof(buffer)); //Grab as much data as we possibly can

    if (amount > 0)
    {
      if (amount < sizeof(buffer))
      {
        //Continue filling with other sources
      }
      //Do what needs to be done with random data...
      success = 1; //Yay!
    }
  }
  close(fd);
}

The Linux user manual page for the random devices explicitly informs the reader of these magic numbers, so hopefully they won't change. I have no official sources for the magic numbers on the other OSs. Now, you'll notice that I checked here that the file descriptor was open to either Linux random device. A system administrator may for some reason replace one with the other, so don't necessarily rely on a proper system using the expected device under the device name you're trying to use.

This brings us back to /dev/random versus /dev/urandom. Different OSs may implement these differently. On FreeBSD for example, there is only the former, and it is a CSPRNG. MirBSD offers five different random devices with all kinds of semantics, and who knows how a sysadmin may shuffle them around. On Linux and possibly others, /dev/urandom has a fatal flaw that in fact it may not be seeded properly, so blind usage of it isn't a good idea either. Thankfully Linux and NetBSD offer the following:

int data;
int result = ioctl(fd, RNDGETENTCNT, &data); //Upon success data now contains amount of entropy available in bits

This ioctl() call  will only work on a random device, so you can use this instead of the fstat() call on these OSs. You can then check data to ensure there's enough entropy to do what you need to:

int success = 0;
int fd = insane_open("/dev/urandom", O_RDONLY);
if (fd != -1)
{
  uint8_t buffer[40];
  int entropy;
  if (!ioctl(fd, RNDGETENTCNT, &entropy) && (entropy >= (sizeof(buffer) * 8))) //This ensures it's a random device, and there's enough entropy
  {
    ssize_t amount = insane_read(fd, buffer, sizeof(buffer)); //Grab as much data as we possibly can

    if (amount > 0)
    {
      if (amount < sizeof(buffer))
      {
        //Continue filling with other sources
      }
      //Do what needs to be done with random data...
      success = 1; //Yay!
    }
  }
  close(fd);
}

However, there may be a TOCTOU between the ioctl() and the read() call, I couldn't find any data on this, so take the above with a grain of salt. This also used to work on OpenBSD too, but they removed the ioctl() command RNDGETENTCNT a couple of versions back.

Linux has one other gem which may make you want to run away screaming. Look at the following from the manual for random device ioctl()s:

RNDZAPENTCNT, RNDCLEARPOOL
Zero the entropy count of all pools and add some system data (such as wall clock) to the pools.
If that last one does what I think it does, is any usage ever remotely safe?

/dev/(u)random conclusion


After all this, we now know the following:
  • This is hardly an interface which is easy to use correctly (and securely).
  • On some OSs there may not be any way to use it correctly (and securely).
  • Applications not running with Superuser privileges may have no way to access the random device.
  • An application at its file descriptor limit cannot use it.
  • Many portability concerns.

For these reasons, OpenBSD created arc4random_buf() in the first place. It doesn't suffer from these above problems. The other BSDs also copied it, although they may be running on older less secure implementations.

Alternatives


In addition to a CSPRNG in userspace, the BSDs also allow for a way to get entropy directly from the kernel:

#define NUM_ELEMENTS(x) (sizeof(x)/sizeof((x)[0]))
uint8_t buffer[40];
size_t len = sizeof(buffer);
int mib[] = { CTL_KERN, KERN_RND };
int result = sysctl(mib, NUM_ELEMENTS(mib), buffer, &len, 0, 0);


KERN_RND may also be replaced with KERN_URNDKERN_ARND, and others on the various BSDs. FreeBSD also has a similar interface to determine if the kernel's CSPRNG is properly seeded, see the FreeBSD user manual page for more details. DragonFlyBSD also provides read_random() and read_random_unlimited() as direct no-nonsense interfaces to the underlying devices for /dev/random and /dev/urandom.

Now Linux used to provide a similar interface as the BSDs:
#define NUM_ELEMENTS(x) (sizeof(x)/sizeof((x)[0]))
uint8_t buffer[40];
size_t len = sizeof(buffer);
int mib[] = { CTL_KERN, KERN_RANDOM, RANDOM_UUID };
int result = sysctl(mib, NUM_ELEMENTS(mib), buffer, &len, NULL, 0);

However, this interface was removed a couple of versions back. Kind of makes you wonder why there is no sane simple to use standardized API everywhere that doesn't depend on a house of cards. This is the kind of thing you would think would be standardized in POSIX.

Conclusion


There does not seem to be any good cross-platform techniques out there. Anything done with the current technology will probably require a ton of conditional compiles, annoying checks, and ridiculous workarounds. Although, there should be enough basis here to come up with something with a high confidence level. It'd be interesting to see what the LibreSSL team (or the OpenSSH team) comes up with when they get around to porting what's needed here. As I said before, until then, avoid the non-official ports out there, which use poor sources of entropy like an insecure use of /dev/urandom on Linux, which then falls back on gettimeofday(), and is used to generate long-lived keys.

Tuesday, April 2, 2013


Designing C++ functions to write/save to any storage mechanism



Problem

A common issue when dealing with a custom object or any kind of data is to create some sort of save functionality with it, perhaps writing some text or binary to a file. So what is the correct C++ method to allow an object to save its data anywhere?

An initial approach to allow some custom object to be able to save its data to a file is to create a member function like so:
void save(const char *filename);
While this is perfectly reasonable, what if I want something more advanced than that? Say I don't want the data to be saved as its own separate file, but would rather the data be written to some file that is already open, to a particular location within it? What if I'd rather save the data to a database? How about send the data over the network?

Naive Approach


When C++ programmers hear the initial set of requirements, they generally look to one of two solutions:

The first is to allow for a save function which can take an std::ostream, like so:
void save(std::ostream &stream);
C++ out of the box offers std::cout as an instance of an std::ostream which writes to the screen. C++ offers a derived class std::ofstream (std::fstream) which can save to files on disk. C++ also offers a derived class std::ostringstream which saves file to a C++ string.

With these options, you can display the data on the screen, save it to an actual file, or save it to a string, which you can then in turn save it wherever you want.

The next option programmers look to is to overload  std::basic_ostream::operator<< for the custom object. This way one can simply write:
mystream << myobject;
And then the object can be written to any C++ stream.

Either of these techniques pretty much work, but can be a bit annoying when you want a lot of flexibility and performance.

Say I wanted to save my object over the network, what do I do? I could save it to a string stream, grab the string, and then send that over the network, even though that seems a bit wasteful.

And for a similar case, say I have an already open file descriptor, and wish to save my object to it, do I also use a string stream as an intermediary?

Since C++ is extensible, one could actually create their own std::basic_streambuf derived class which works with file descriptors, and attach it to an std::ostream, which can then be used with anything that works with a stream for output. I'm not going to go into the details how to do that here, but The C++ Standard Library explains the general idea, and provides a working file descriptor streambuf example and shows how to use it with stream functions. You can also find some ready made implementations online with a bit of searching, and some compilers may even include a solution out of the box in their C++ extensions.

On UNIX systems, once you have a stream which works with file descriptors, you can now send data over the network, as sockets themselves are file descriptors. On Windows, you'll need a separate class which works with SOCKETs. Of course to turn a file descriptor streambuf into a SOCKET streambuf is trivial, and can probably be done with a few well crafted search and replace commands.

Now this may have solved the extra string overhead with file descriptors and networking, but what about if I want to save to a database? What about if I'm working with C's FILE *? Does one now have to implement a new wrapper for each of these (or pray the compiler offers an extension, or one can be found online)? The C++ stream library is actually a bit bloaty, and creating your own streambufs is somewhat annoying, especially if you want to do it right and allow for buffering. Many stream related library code you find online are also of poor quality. Surely there must be a better option, right?

Solution


If we look back at how C handles this problem, it uses function pointers, where the function doing the writing receives a callback to use for the actual writing, and the programmer using it can make the writing go anywhere. C++ of course includes this ability, and even takes it much further, in the form of function objects, and even further in C++ 2011.

Let's start with an example.
template<typename WriteFunction>
void world(WriteFunction func)
{
  //Do some stuff...
  //Do some more stuff...
  func("World", 5); //Write 5 characters via callback
  //Do some more stuff...
  unsigned char *data = ...;
  func(data, data_size); //Write some bytes
}
The template function above is expecting any function pointer which can be used to write data by passing it a pointer and a length. A proper signature would be something like the following:
void func(const void *data, size_t length);
Creating such a function is trivial. However, to be useful, writing needs to also include a destination of some sort, a device, a file, a database row, and so on, which makes function objects more powerful.
#include <cstdio>

class writer_file
{
  std::FILE *handle;
  public:
  writer_file(std::FILE *handle) : handle(handle) {}
  inline void operator()(const void *data, size_t length)
  {
    std::fwrite(data, 1, length, handle);
  }
};
Which can be used as follows:
world(writer_file(stdout));
Or perhaps:
std::FILE *fp = fopen("somefile.bin", "wb");
world(writer_file(fp));
std::close(fp);
As can be seen, our World function can write to any FILE *.

To allow any char-based stream to be written, the following function object will do the trick:
#include <ostream>

class writer_stream
{
  std::ostream *handle;
  public:
  writer_stream(std::ostream &handle) : handle(&handle) {}
  inline void operator()(const void *data, size_t length)
  {
    handle->write(reinterpret_cast<const char *>(data), length);
  }
};
You can call this with:
world(writer_stream(std::cout));
Or anything in the ostream family.

If for some reason we wanted to write to strings, it's easy to create a function object for them too, and we can use the string directly without involving a string stream.
#include <string>

class writer_string
{
  std::string *handle;
  public:
  writer_string(std::string &handle) : handle(&handle) {}
  inline void operator()(const void *data, size_t length)
  {
    handle->append(reinterpret_cast<const char *>(data), length);
  }
};
If you're worried about function objects being slow, then don't. Passing a function object like this to a template function has no overhead. The compiler is able to see a series of direct calls, and throws all the extraneous details away. It is as if the body of World is calling the write function to the handle passed to it directly. For more information, see Effective STL Item 46.

If you're wondering why developers forgo function pointers and function objects for situations like this, it is because C++ offers so much with its stream classes, which are also very extensible (and are often extended), they completely forget there are other options. The stream classes are also designed for formatting output, and working with all kinds of special objects. But if you just need raw writing or saving of data, the stream classes are overkill.

C++ 2011


Now C++ 2011 extends all this further in a multiple of ways.

std::bind()


First of all, C++ 2011 offers std::bind() which allows for creating function object adapters on the fly. std::bind() can take an unlimited amount of parameters. The first must be a function pointer of some sort, the next is optionally an object to work on in the case of a member function pointer, followed by the parameters to the function. These parameters can be hard coded by the caller, or bound via placeholders by the callee.

Here's how you would use std::bind() for using fwrite():
#include <functional>
world(std::bind(std::fwrite, std::placeholders::_1, 1, std::placeholders::_2, stdout));
Let us understand what is happening here. The function being called is std::fwrite(). It has 4 parameters. It's first parameter is the first parameter by the callee, denoted by std::placeholders::_1. The second parameter is being hard coded to 1 by the caller. The third parameter is the second parameter from the callee denoted by std::placeholders::_2. The fourth parameter is being hardcoded by the caller to stdout. It could be set to any FILE * as needed by the caller.

Now we'll see how this works with objects. To use with a stream, the basic approach is as follows:
world(std::bind(&std::ostream::write, &std::cout, std::placeholders::_1, std::placeholders::_2));
Note how we're turning a member function into a pointer, and we're also turning cout into a pointer so it can be passed as std::ostream::write's this pointer. The callee will pass its first and second parameters as the parameters to the stream write function. However, the above has a slight flaw, it will only work if writing is done with char * data. We can solve that with casting.
world(std::bind(reinterpret_cast<void (std::ostream::*)(const void *, size_t)>(&std::ostream::write), &std::cout, std::placeholders::_1, std::placeholders::_2));
Take a moment to notice that we're not just casting it to the needed function pointer, but as a member function pointer of std::ostream.

You might find doing this a bit more comfortable than using classical function objects. However, function objects still have their place, wherever functions do. Remember, functions are about re-usability, and some scenarios are complicated enough that you want to pull out a full blown function object.

For working with file descriptors, you might be tempted to do the following:
world(std::bind(::write, 1, std::placeholders::_1, std::placeholders::_2));
This here will have World write to file descriptor 1 - generally standard output. However this simple design is a mistake. Write can be interrupted by signals and needs to be resumed manually (by default, except on Solaris), among other issues, especially if the file descriptor is some kind of pipe or a socket. A proper write would be along the following lines:
#include <system_error>
#include <unistd.h>

class writer_fd
{
  int handle;
  public:
  writer_fd(int handle) : handle(handle) {}
  inline void operator()(const void *data, size_t length)
  {
    while (length)
    {
      ssize_t r = ::write(handle, data, length);
      if (r > 0) { data = static_cast<const char *>(data)+r; length -= r; }
      else if (!r) { break; }
      else if (errno != EINTR) { throw std::system_error(errno, std::system_category()); }
    }
  }
};

Lambda Functions

Now you might be wondering, why C++ 2011 stopped with std::bind(), what if the function body needs more than just a single function call that can be wrapped up in an adapter? That's where lambda functions come in.
world([&](const void *data, size_t length){ std::fwrite(data, 1, length, stdout); });
world([&](const void *data, size_t length){ std::cout.write(static_cast<const char *>(data), length); });
Note the ridiculous syntax. The [](){} combination signifies we are working with a lambda function. The [] receives a function scope, in this case &, which means that the function operates fully within its parent-scope, and has direct access to all its data. The rest you should already be well familiar with. You can change the stdout or the cout in the body of the lambda function to use your FILE * or ostream as necessary.

Let us look at an example of having our World function write directly to a buffer.
#include <cstring>

void *p = ...; //Point p at some buffer which has enough room to hold the contents needed to be written to it.
world([&](const void *data, size_t length){ std::memcpy(p, data, length); p = static_cast<char *>(p) + length; });
There's a very important point in this example. There is a pointer which is initialized to where writing should begin. Every time data is written, the pointer is incremented. This ensures that if World calls the passed write function multiple times, it will continue to work correctly. This was not needed for files above, as their write pointer increments automatically, or with std::string, where append always writes to the end, wherever it now is.

Be careful writing like this though, you must ensure in advance that your buffer is large enough, perhaps if your object has a way of reporting how much data the next call to its save or write function needs to generate. If it doesn't and you're winging it, something like the following is in order:
#include <stdexcept>

class writer_buffer
{
  void *handle, *limit;
  public:
  writer_buffer(void *handle, size_t limit) : handle(handle), limit(static_cast(handle)+limit) {}
  inline void operator()(const void *data, size_t length)
  {
    if ((static_cast<char *>(handle) + length) > limit) { throw std::out_of_range("writer_buffer"); }
    std::memcpy(handle, data, length);
    handle = static_cast<char *>(handle) + length;
  }
};
You can use it as follows:
#include <cstdlib>

size_t amount = 1024; //A nice number!
void *buffer = std::malloc(amount);
world(writer_buffer(buffer, amount));
Now an exception will be thrown if the callee tries to write more data than it should.

std::function

Lastly, C++ 2011 added the ability for more verbose type checking on function objects, and the ability to create the save/write function as a normal function as opposed to a template function. That ability is a general reusable function object facade, std::function.

To rewrite World to use it, we'd do as follows:
void world(std::function<void (const void *, size_t)> func)
{
  //Do some stuff...
  //Do some more stuff...
  func("World", 5); //Write 5 characters via callback
  //Do some more stuff...
  unsigned char *data = ...;
  func(data, data_size); //Write some bytes
}
With std::function, the type is now made explicit instead of being a template. It is anything which receives any kind of buffer and its length, and returns nothing. This can ensure that callers will always use a compatible function as intended by the library designer. For example, in our case, the caller only needs to ensure that data can be passed via a char * and an unsigned char *, based on how World uses the callback function. If World was now modified to also output an int *, less capable callers would now break. std::function can ensure that things are designed properly up front. With std::function, you can now also restructure your code to place various components in different compilation units if you so desire, although perhaps at a performance penalty.

Conclusion

To wrap up, you should now understand some features of C++ that are not as commonly used, or some new features of C++ 2011 that you may not be familiar with. You should now also have some ideas about generic code which should help you improve code you write.

Many examples above were given only with one methodology, although they can be implemented with some of the others. For practice, try doing this yourself. Also try applying these ideas to other kinds of storage mechanisms not covered here, doing so should now be rather trivial for you.

Remember, while this was done with a few standard examples and for writing, it can be extended to all handles Win32 offers, or for reading, or for anything else.

Thursday, July 19, 2012


Creating portable Linux binaries



For some, the idea of creating a portable Linux binary is somewhat elusive.

In this article, we will be discussing how to create a Linux binary for a specific architecture, that you will have great success running on a large variety of Linux distros. This includes current releases, somewhat old ones, and hopefully far into the future.

A common problem facing those looking to deploy proprietary software on Linux, or for those trying to supply binaries to a very large user-base which will not compile your software themselves, is how to offer one binary that fits most normal scenarios.

There are generally four naive approaches to solving this problem.

  1. The developers set up a bunch of specific distros, and compile the software on each of them, and give out distro specific binaries. This makes sense at first, till you run into some trouble.
    • You have to juggle many live CDs or maintain a bunch of installed distros which is painful and time consuming.
    • You end up only offering support for the distros you have handy, and you will get quite a few users on a more exotic distro nagging you for support, or a different and incompatible version of a distro you're already supporting.
    • The compilers or other build utilities on some distros are too old for your modern software, and you need to build them elsewhere, or figure out how to back port modern software to that old distro.
    • Builds break when a user upgrades their system.
    • Users end up needing to install some non standard system libraries, increasing everyone's frustration.
  2. The developers just statically link the binaries. This isn't always a legal option due to some licenses that may be involved. Binaries which are fully statically linked also in many instances exhibit incorrect behavior (more on this later).
  3. The developers just compile the software on one system, and pray that it works for everyone else.
  4. Compile with a really really old distro and hope it works everywhere else. However this succumbs to the last three problems outlined in naive approach #1, and in many cases the binaries produced won't work with modern distros.
Now there are plenty of companies that supply those portable Linux binaries. You find on their website downloads for say Linux i386, AMD64, and PPC. Somehow that i386 binary manages to run on every i386 system you've tested, Red Hat, Debian, SUSE, Ubuntu, Gentoo, and both old and modern versions at that. What is their secret sauce?

Now let us dive into all the important information and techniques to accomplish this worthy goal.

First thing you want to know is what exactly is your binary linked to anyway? For this, the handy ldd command comes in.

/tmp> ldd myapp
        linux-vdso.so.1 =>  (0x00007fff7a1ff000)
        libstdc++.so.6 => /usr/lib/x86_64-linux-gnu/libstdc++.so.6 (0x00007f1f8a765000)
        libm.so.6 => /lib/x86_64-linux-gnu/libm.so.6 (0x00007f1f8a4e3000)
        libgcc_s.so.1 => /lib/x86_64-linux-gnu/libgcc_s.so.1 (0x00007f1f8a2cc000)
        libc.so.6 => /lib/x86_64-linux-gnu/libc.so.6 (0x00007f1f89f45000)
        /lib64/ld-linux-x86-64.so.2 (0x00007f1f8aaa9000)
/tmp>
The lines which are directed to a file are system libraries that you need to worry about. In this case, there's libstdc++, libm, libgcc, and libc. libc and libm are both part of (E)GLIBC, the C library that most Linux applications will be using. libstdc++ is GCC's C++ library. libgcc is GCC's implementation of some programming constructs that your program may be using, such as exception handling, and things like that.

In general (E)GLIBC is broken up into many sub libraries that your program may be linked against. Other notable examples are libdl for Dynamic Loading, libpthread for threading, librt for various real time functions, and a few others.

Your application will not run on a system unless all these dependencies are found, and are compatible. Therefore, versions of these also come into play. In general a newer minor version of a library will work, but not an older.

In order to find versions numbers, you want to use objdump. Here's an example with finding out what version of (E)GLIBC is needed:
/tmp> objdump -T myapp | grep GLIBC_
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 ungetc
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.3   __ctype_toupper_loc
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 fputc
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 free

/tmp>
In this case, 2.3 is the highest version number. Therefore this binary needs (E)GLIBC 2.3 or higher on the system. Note, the version numbers have nothing to do with the version installed on your system, rather (E)GLIBC marks each function with the minimum version that contains it.

Of course all this applies to other libraries as well, particularly libgcc and libstdc++.

Now that we know a little bit about what we're doing, I'm going to present the first bit of secret sauce.

If you're using C++, link with -static-libstdc++ this will ensure that libstdc++ is linked statically, but won't link every other lib statically like -static would. You want libstdc++ linked statically, because it's safe to do so, some systems may be using an older version (or have none at all, in the case of some servers), or you want your binary to remain compatible if a new major version of libstdc++ comes out which is no longer backwards compatible. Note that even though libstdc++ is GPL'd, it also offers a linking exception that allows you to link against it and even statically link it in any application.

If you see that your binary needs libgcc, also use -static-libgcc for the same reasons given above. Also, GCC is GPL'd, and has the same linking exception as above. I once had the unfortunate scenario where I sold a client an application without libgcc statically linked, that used exceptions. On his old server, as long as everything went absolutely perfectly, the application ran fine, but if any issue occurred, instead of gracefully handling the issue, the application terminated immediately. Since his libgcc was too old, the application saw the throws, but none of the catches. Statically linking libgcc fixed this issue.

Now you might be thinking, hey what about statically linking (E)GLIBC? Let me warn you that doing so is a bad idea. Some features in (E)GLIBC will only work if the statically linked (E)GLIBC is the exact same version of (E)GLIBC installed on the system, making statically linking pointless, if not downright problematic. (E)GLIBC's libdl is quite notable in this regard, as well as several networking functions. (E)GLIBC is also licensed under LGPL. Which essentially means that if you give out the source to your application, then in most cases you can distribute statically linked binaries with it, but otherwise, not. Also, since 99% of the functions are marked as requiring extremely old versions of (E)GLIBC, statically linking is hardly necessary in most cases.

The next bit of the secret sauce is statically linking those non standard libs your application needs but nothing else.

You probably never learned in school how to selectively static link those libraries you want, but it is indeed possible. Before the list of libraries you wish to static link, place -Wl,-Bstatic and afterwards -Wl,-Bdynamic.

Say in my application I want to statically link libcurl and OpenSSL, but want to dynamically link zlib, and the rest of my libs, such as other parts of (E)GLIBC, I would use the following as my link flags:
gcc -o app *.o -static-libgcc -Wl,-Bstatic -lcurl -lssl -lcrypto -Wl,-Bdynamic -lz -ldl -lpthread -lrt

The next step is to ensure that your libraries pull in as few dependencies as possible. Here's the output from ldd on my libcurl.so:
        linux-vdso.so.1 =>  (0x00007fffbadff000)
        libidn.so.11 => /usr/lib/x86_64-linux-gnu/libidn.so.11 (0x00007f84410a4000)
        libssh2.so.1 => /usr/lib/x86_64-linux-gnu/libssh2.so.1 (0x00007f8440e7b000)
        liblber-2.4.so.2 => /usr/lib/x86_64-linux-gnu/liblber-2.4.so.2 (0x00007f8440c6b000)
        libldap_r-2.4.so.2 => /usr/lib/x86_64-linux-gnu/libldap_r-2.4.so.2 (0x00007f8440a1a000)
        librt.so.1 => /lib/x86_64-linux-gnu/librt.so.1 (0x00007f8440812000)
        libgssapi_krb5.so.2 => /usr/lib/x86_64-linux-gnu/libgssapi_krb5.so.2 (0x00007f84405d2000)
        libssl.so.1.0.0 => /usr/lib/x86_64-linux-gnu/libssl.so.1.0.0 (0x00007f8440374000)
        libcrypto.so.1.0.0 => /usr/lib/x86_64-linux-gnu/libcrypto.so.1.0.0 (0x00007f843ff90000)
        librtmp.so.0 => /usr/lib/x86_64-linux-gnu/librtmp.so.0 (0x00007f843fd75000)
        libz.so.1 => /lib/x86_64-linux-gnu/libz.so.1 (0x00007f843fb5e000)
        libc.so.6 => /lib/x86_64-linux-gnu/libc.so.6 (0x00007f843f7d7000)
        libgcrypt.so.11 => /lib/x86_64-linux-gnu/libgcrypt.so.11 (0x00007f843f558000)
        libresolv.so.2 => /lib/x86_64-linux-gnu/libresolv.so.2 (0x00007f843f342000)
        libsasl2.so.2 => /usr/lib/x86_64-linux-gnu/libsasl2.so.2 (0x00007f843f127000)
        libgnutls.so.26 => /usr/lib/x86_64-linux-gnu/libgnutls.so.26 (0x00007f843ee66000)
        libpthread.so.0 => /lib/x86_64-linux-gnu/libpthread.so.0 (0x00007f843ec4a000)
        /lib64/ld-linux-x86-64.so.2 (0x00007f844157e000)
        libkrb5.so.3 => /usr/lib/x86_64-linux-gnu/libkrb5.so.3 (0x00007f843e976000)
        libk5crypto.so.3 => /usr/lib/x86_64-linux-gnu/libk5crypto.so.3 (0x00007f843e74c000)
        libcom_err.so.2 => /lib/x86_64-linux-gnu/libcom_err.so.2 (0x00007f843e548000)
        libkrb5support.so.0 => /usr/lib/x86_64-linux-gnu/libkrb5support.so.0 (0x00007f843e33f000)
        libdl.so.2 => /lib/x86_64-linux-gnu/libdl.so.2 (0x00007f843e13a000)
        libkeyutils.so.1 => /lib/x86_64-linux-gnu/libkeyutils.so.1 (0x00007f843df36000)
        libgpg-error.so.0 => /lib/x86_64-linux-gnu/libgpg-error.so.0 (0x00007f843dd32000)
        libtasn1.so.3 => /usr/lib/x86_64-linux-gnu/libtasn1.so.3 (0x00007f843db21000)
        libp11-kit.so.0 => /usr/lib/x86_64-linux-gnu/libp11-kit.so.0 (0x00007f843d90f000)
This is quite unacceptable. Distros generally compile packages with everything enabled. Your application generally does not need everything a library has to offer. In the case of libcurl, you can compile it yourself, and disable the features you aren't using. In an example application, I only need HTTP and FTP support, so I could compile libcurl with very little, and now have this:
        linux-vdso.so.1 =>  (0x00007fffbadff000)
        librt.so.1 => /lib/x86_64-linux-gnu/librt.so.1 (0x00007f8440812000)
        libssl.so.1.0.0 => /usr/lib/x86_64-linux-gnu/libssl.so.1.0.0 (0x00007f8440374000)
        libcrypto.so.1.0.0 => /usr/lib/x86_64-linux-gnu/libcrypto.so.1.0.0 (0x00007f843ff90000)
        libz.so.1 => /lib/x86_64-linux-gnu/libz.so.1 (0x00007f843fb5e000)
        libc.so.6 => /lib/x86_64-linux-gnu/libc.so.6 (0x00007f843f7d7000)
        libresolv.so.2 => /lib/x86_64-linux-gnu/libresolv.so.2 (0x00007f843f342000)
        libpthread.so.0 => /lib/x86_64-linux-gnu/libpthread.so.0 (0x00007f843ec4a000)
        /lib64/ld-linux-x86-64.so.2 (0x00007f844157e000)
        libdl.so.2 => /lib/x86_64-linux-gnu/libdl.so.2 (0x00007f843e13a000)
This is much more manageable. Refer to the documentation of your libraries in order to see how to compile them without  features you don't need.

If you're going to be compiling your own libraries, you probably want to set up a second system, virtual machine, or a chroot for building your customized library versions and applications, to ensure it doesn't conflict with your main system. Especially for the upcoming tip.

Secret sauce part 3, push your (E)GLIBC requirements down.

Let's look at an objdump on OpenSSL.
/tmp> objdump -T /usr/lib/libcrypto.so.0.9.8 | grep GLIBC_
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 chmod
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 fileno
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 __sysv_signal
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 printf
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 memset
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 ftell
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 getgid
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 shutdown
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 close
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 syslog
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 ioctl
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 abort
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 memchr
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 gethostbyname
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 fseek
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.7   __isoc99_sscanf
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 openlog
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 exit
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 strcasecmp
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 gettimeofday
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 setvbuf
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 read
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 strncmp
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 malloc
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 fopen
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 setsockopt
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 sysconf
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 getpid
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 fgets
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 geteuid
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 vfprintf
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 closelog
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 fputc
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 times
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 free
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 strlen
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 ferror
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 opendir
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 __xstat
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 listen
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.3   __ctype_b_loc
0000000000000000  w   DF *UND*  0000000000000000  GLIBC_2.2.5 __cxa_finalize
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 readdir
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 dlerror
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 sprintf
0000000000000000      DO *UND*  0000000000000000  GLIBC_2.2.5 stdin
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 strrchr
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 dlclose
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 poll
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 getegid
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 gmtime_r
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 strerror
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 sigaction
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 strcat
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 getsockopt
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 fputs
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 lseek
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 strtol
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 getsockname
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 connect
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 memcpy
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 memmove
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 strchr
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 socket
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 fread
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 __fxstat
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 getenv
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 __errno_location
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 qsort
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 strncasecmp
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 strcmp
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 strcpy
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 getuid
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.3   __ctype_tolower_loc
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 memcmp
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 feof
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 fclose
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 dlopen
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 recvfrom
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 strncpy
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 dlsym
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 closedir
0000000000000000      DO *UND*  0000000000000000  GLIBC_2.2.5 stderr
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 fopen64
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 sendto
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 bind
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 fwrite
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 realloc
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 perror
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 fprintf
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 localtime
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 write
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 accept
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 strtoul
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 open
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 time
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 fflush
0000000000000000      DF *UND*  0000000000000000  GLIBC_2.2.5 getservbyname
/tmp>
It seems that OpenSSL would work on (E)GLIBC 2.3, except for one pesky function which needs 2.7+. This is a problem if I want to ship an application with this modern OpenSSL on say Red Hat Enterprise Linux 5 which comes with GLIBC 2.5, or say Debian Stable from ~4 years ago, which only has 2.4.

In this case OpenSSL is using a C99 version of sscanf(), but not actually by choice.

In /usr/include/stdio.h on (E)GLIBC 2.7+, you'll notice two blocks:

#if defined __USE_ISOC99 && !defined __USE_GNU \
    && (!defined __LDBL_COMPAT || !defined __REDIRECT) \
    && (defined __STRICT_ANSI__ || defined __USE_XOPEN2K)
# ifdef __REDIRECT
/* For strict ISO C99 or POSIX compliance disallow %as, %aS and %a[
   GNU extension which conflicts with valid %a followed by letter
   s, S or [.  */
extern int __REDIRECT (fscanf, (FILE *__restrict __stream,
        __const char *__restrict __format, ...),
           __isoc99_fscanf) __wur;
extern int __REDIRECT (scanf, (__const char *__restrict __format, ...),
           __isoc99_scanf) __wur;
extern int __REDIRECT_NTH (sscanf, (__const char *__restrict __s,
            __const char *__restrict __format, ...),
         __isoc99_sscanf);
# else
extern int __isoc99_fscanf (FILE *__restrict __stream,
          __const char *__restrict __format, ...) __wur;
extern int __isoc99_scanf (__const char *__restrict __format, ...) __wur;
extern int __isoc99_sscanf (__const char *__restrict __s,
          __const char *__restrict __format, ...) __THROW;
#  define fscanf __isoc99_fscanf
#  define scanf __isoc99_scanf
#  define sscanf __isoc99_sscanf
# endif
#endif

And

# if !defined __USE_GNU \
     && (!defined __LDBL_COMPAT || !defined __REDIRECT) \
     && (defined __STRICT_ANSI__ || defined __USE_XOPEN2K)
#  ifdef __REDIRECT
/* For strict ISO C99 or POSIX compliance disallow %as, %aS and %a[
   GNU extension which conflicts with valid %a followed by letter
   s, S or [.  */
extern int __REDIRECT (vfscanf,
           (FILE *__restrict __s,
      __const char *__restrict __format, _G_va_list __arg),
           __isoc99_vfscanf)
     __attribute__ ((__format__ (__scanf__, 2, 0))) __wur;
extern int __REDIRECT (vscanf, (__const char *__restrict __format,
        _G_va_list __arg), __isoc99_vscanf)
     __attribute__ ((__format__ (__scanf__, 1, 0))) __wur;
extern int __REDIRECT_NTH (vsscanf,
         (__const char *__restrict __s,
          __const char *__restrict __format,
          _G_va_list __arg), __isoc99_vsscanf)
     __attribute__ ((__format__ (__scanf__, 2, 0)));
#  else
extern int __isoc99_vfscanf (FILE *__restrict __s,
           __const char *__restrict __format,
           _G_va_list __arg) __wur;
extern int __isoc99_vscanf (__const char *__restrict __format,
          _G_va_list __arg) __wur;
extern int __isoc99_vsscanf (__const char *__restrict __s,
           __const char *__restrict __format,
           _G_va_list __arg) __THROW;
#   define vfscanf __isoc99_vfscanf
#   define vscanf __isoc99_vscanf
#   define vsscanf __isoc99_vsscanf
#  endif
# endif

These two blocks of code make fscanf(), scanf(), sscanf(), vfscanf(), vscanf(), and vsscanf() use special C99 versions. Since older applications were already compiled against C89 versions, (E)GLIBC doesn't want to potentially break them and change how an existing function works. So instead, a new set of functions were created which only exist in (E)GLIBC 2.7+, and (E)GLIBC by default will direct all calls to these functions to the proper C99 versions when compiling.

Now there are some defines you can set in your library code and application code to ensure it uses the old more backwards compatible versions, but getting the exact right combination of defines without breaking anything else can be tricky. It may also be tedious to modify a code-base you're not familiar with.

Therefore, I recommend just deleting these two blocks from your <stdio.h> on your build system. You want your build system to be able to build everything for backwards compatibility, right?

If you're recompiling libraries like OpenSSL which are designed for massive portability with all kinds of systems, odds are, they're not looking for C99 support in basic scanf() family functions anyway. If you do happen to need C99 scanf() support in your application, I recommend that you add it manually with a specialized lib, for maximum portability. You can easily find a bunch online.

The last scenario that you may encounter is that you happen to want to use a modern library function. For most libs you can just statically link them, but that won't work for (E)GLIBC. Since some functions depend on system support, or that custom versions don't perform as well as the built in system ones, you definitely want to use the built in ones if they're available. The question is, how to once the binary has already been compiled?

So for our final bit of secret sauce, dynamically load any modern functions that you want to use, and work around them, or disable some functionality if not present.

Remember libdl that we mentioned above? It offers dlopen() for opening system libraries, and dlsym() for finding out if certain functions are present or not, and retrieving a pointer to them.

I'm going to post a full example that you can look at and play with. In this example, we have a program which tries to figure out how big system pipes are. In this application, we are going to see how much data we can stuff in a pipe before we're told that the pipe is full, and the write would need to block.

Linux offers a function called pipe2() which has the crucial ability to create a pipe in non-blocking mode. If it doesn't exist, we can create it ourselves, but we prefer the built in one if possible.

#ifndef __linux__
#error This program is specifically designed for Linux, even though it works elsewhere
#endif


#include <stdio.h> //puts(), fputs(), printf(), fprintf(), stderr
#include <errno.h> //errno, perror(), EINTR, EAGAIN, EWOULDBLOCK
#include <fcntl.h> //fcntl(), F_SETFL, F_GETFL, O_NONBLOCK, F_SETFD, F_GETFD, FD_CLOEXEC, and for some: O_CLOEXEC
#include <dlfcn.h> //dlopen(), dlsym(), dlclose(), dlerror(), RTLD_LAZY
#include <unistd.h> //pipe() used in our implementation, write(), close()



//Lifted from: /usr/include/<arch>/bits/fcntl.h
#ifndef O_CLOEXEC
#define O_CLOEXEC       02000000        /* set close_on_exec */
#endif
//End lift


typedef int (*pipe2_t)(int [2], int);

//Implement the rather straight forward pipe2(), note: this function is of type: static pipe2_t
static int our_pipe2(int pipefd[2], int flags)
{
  int ret = pipe(pipefd);
  if (!ret) //Success, pipe created
  {
    //The built in pipe2() would not suffer from race conditions that the following code would succumb to in a threaded application
    if (flags & O_NONBLOCK)
    {
      fcntl(pipefd[0], F_SETFL, fcntl(pipefd[0], F_GETFL) | O_NONBLOCK);
      fcntl(pipefd[1], F_SETFL, fcntl(pipefd[1], F_GETFL) | O_NONBLOCK);
    }

    if (flags & O_CLOEXEC)
    {
      fcntl(pipefd[0], F_SETFD, fcntl(pipefd[0], F_GETFD) | FD_CLOEXEC);
      fcntl(pipefd[1], F_SETFD, fcntl(pipefd[1], F_GETFD) | FD_CLOEXEC);
    }
  }
  return(ret);
}

static pipe2_t pipe2 = our_pipe2; //pipe2() is initialized to our function


size_t pipe_size() //Manually determine the size of the system's pipe, for automatic, look up Linux specific F_GETPIPE_SZ
{
  //Create a union for using a pipe, so usage is a bit more logical
  union
  {
    int pipefd[2];
    struct
    {
      int read;
      int write;
    } side;
  } u;

  size_t amount = 0; //A pipe size of 0 signifies unknown

  if (!pipe2(u.pipefd, O_NONBLOCK)) //Note, here pipe2() is used
  {
    for (;;) //Write to a pipe in a loop, the final amount should be the size of the pipe
    {
      ssize_t w = write(u.side.write, &amount, sizeof(size_t)); //Write a size_t to the pipe

      if (w > 0) { amount += w; } //Success, add amount written and then loop
      else if (w == 0) //Pipe was closed, and we certainly didn't close it
      {
        perror("Pipe unexpectedly closed");
        amount = 0; //Reset to unknown, because an error occured
        break;
      }
      else /* Error occured trying to write */ if (errno != EINTR) //And it wasn't an interruption, so something that needs handling
      {
        if ((errno != EAGAIN) && (errno != EWOULDBLOCK)) //Failed to write to pipe - and it's nothing we'd fix
        {
          perror("Failed to write to pipe");
          amount = 0; //Reset to unknown, because an error occured
        }
        //Else, pipe is full, we're done!

        break; //In either case, we're done writing to the pipe
      }
      //Else If (errno == EINTR), we'd just loop and try again
    }
    close(u.side.read);
    close(u.side.write);
  }
  else { perror("Failed to create pipe"); }

  return(amount);
}

int main(const int argc, const char *const *const argv)
{
  void *so = dlopen("libc.so.6", RTLD_LAZY); //Open the C library
  if (so)
  {
    void *sym = dlsym(so, "pipe2"); //Grab the handle to pipe2() if it exists
    if (sym) //Success!
    {
      pipe2 = (pipe2_t)sym; //Use the built in one instead of ours
      puts("Using system's pipe2().");
    }
    else { puts("Using our pipe2()."); }
  }
  else
  {
    puts("Using our pipe2().");
    fprintf(stderr, "Could not open C library: %s\n", dlerror());
  }

  //Here's the real work
  size_t a = pipe_size();
  if (a) { printf("Pipe size is: %zu\n", a); }
  else { fputs("Could not determine pipe size.\n", stderr); }

  if (so) { dlclose(so); }
  return(0);
}
Here's how to compile and run it:
/tmp> gcc -Wall -o pipe_test pipe_test.c -ldl
/tmp> ./pipe_test
Using system's pipe2().
Pipe size is: 65536
/tmp>
Now pipe2() Was added to GLIBC in 2.9, yet this binary here according to objdump only needs (E)GLIBC 2.2.5+. Here's the output from an older system with GLIBC 2.7, using the exact same binary created on a newer system:
/tmp> ./pipe_test
Using our pipe2().
Pipe size is: 65536
/tmp>
Lastly, let me recap all the techniques we learned.
  • Use ldd and objdump to see version requirements of binaries and libraries.
  • Statically link compiler and language libraries, such as libgcc and libstdc++.
  • Statically link selected libraries, while dynamically linking others.
  • Compile selected libraries with as little needed functionality as possible.
  • Pushing (E)GLIBC requirements down, by being wary of functions which have changed over time, and (E)GLIBC redirects calls to them in newly compiled programs by default.
  • Pushing (E)GLIBC requirements down by not directly using new functions, and instead working around their presence.
Doing all this, you'll still need to make different builds for different operating systems, and different architectures like x86 and ARM, but at least you won't be forced to for all different distros and versions thereof.

One thing of note, it's possible to have Linux with different C libraries, and in those cases, you may as well be using a different Operating System. You'll be hard pressed to make complex programs compiled against one C library run on Linux which uses a different C library, where the needed one is not present. Thankfully though, all the mainstream desktop and server distros all use (E)GLIBC.

In any case, the techniques you've learned here can also be applied to other setups too.  (E)GLIBC was only focused on in this article because of its popularity and its many gotchas, but many other libraries that you may use, particularly video and audio libraries have similar issues as well.