Showing posts with label opendir. Show all posts
Showing posts with label opendir. Show all posts

Sunday, September 19, 2010


Optimizing your file dialog



Recently, someone asked me why is it that the custom file dialogs in some programs I wrote are able to load a file list so much faster than the so called "native file dialogs" on those operating systems. The answer is that I optimized many areas of loading a file list, and displaying it. Today we'll look at some optimizations that can be performed, instead of using the most obvious approaches to most of the process.


  1. Know your system calls for reading directory entries



    You'll want to create some sort of library around the native directory functions in order to use the most efficient path on each operating system. Operating systems vary widely in what they they provide.

    Sometimes you have multiple APIs, or a single API with many options you can turn on and off. Unless the provided API is in itself doing everything as efficiently as possible (such as efficiently returning the file names in a sorted matter), you'll want to use the lowest level API, or turn off all options it provides.

    If bidirectional or scanning options are provided, turn them off, as you'll want forward only. The overhead for some of these features can significantly slow down the process of obtaining a file list. Same goes for anything else that adds overhead.

    Be aware of what information is provided other than file names. Some OSs will return a structure which may also contain file size or file permissions alongside each file. If you're filtering by any of these, use the information directly there, instead of using an additional call to stat() or similar.


    In addition to the above, if you need to filter by file size or file permissions, and the API does not provide that information directly, avoid the need for concatenating strings to get your information. A call to stat() would require concatenating a file name onto the directory name if it's not in the current directory. If your OS provides for it, use fstatat() or similar instead (see "OpenGroup Extended API Set Part 2").

  2. Process file names in an optimized manner


    Once you start getting back file name(s), before anything, determine the length of a file name, as all other operations will need to know the length. Pretty much every operating system / file system limits the length of a file name to 255 bytes, the length of that can fit in a single byte. Compute the length (if need be) and keep reusing this cache.

    If you want to do extension filtering, now is the time to do so. Do not use strrchr(), or anything of the sort to find where the extension begins (searching for a period). Functions like strrchr() will first travel to the end then look back, effectively being O(2N). Since you already know the length of the string, use an O(N) function to look back from the end. Perhaps even using one which can scan multiple bytes (whole CPU words) at a time.

    For extension filtering, the most common method is generally one that breaks down to a series of compares. Put a little more thought into your algorithm usage! Either sort your list of extensions and binary search it for a match, or use perfect hashing. In either case, make sure the sorting or hashing phase is performed just once.

    For copying the files names you want elsewhere, use memcpy() instead of strcpy() and similar. Don't forget to pass around the length for other uses too.


  3. Use efficient data structures efficiently


    The next question is how to keep track of your list of files. The most two common ideas are to use a vector and just keep adding to it, or use a linked list. Both those solutions are wrong.

    A vector while great in theory, has some performance and memory issues. When a vector can no longer contain what is being added to it, it doubles in size. The doubling in size can cause up to 99% more allocation than is actually needed during the growing process, which also comes with a lot of copying around. This may suit many workloads, but won't always suit the file list workload well.

    A linked list on the other hand is one of the worst possible data structures you can use. Every entry has 100-200% extra overhead for pointers, and often means many series of allocations. Many small allocations leads to performance issues, and a lot of memory fragmentation.

    The solution I would recommend is either a tweaked vector, or a combination of a vector plus linked list. Tweaking a vector starts off with reserving a set amount of space up front. Have your vector by default start with room for say 512 entries, and only then grow as needed. When you see your vector is full, instead of doubling in size, reserve another 512 entries. Smaller requests are more likely to be fulfilled for a realloc() in the same location, than a doubling in size. Very large directories beyond this point also becomes increasingly rarer at each new milestone. On top of all this, have your program remember how many files were in each of the past 10 or so directories it looked in (with filtering options of course). Then when loading a directory you recently loaded in the past, you can allocate an amount which is usually just what you need, or only needs one more chunk allocated onto it. Keep in mind that most users will keep using the same few directories over and over again with each application.

    The combination of the vector and linked list would instead build a structure out of the two ideas combined. Create your array of 512 entries, along with a fill pointer and and linked list pointers. When your array is full, allocate another block of this structure as the next chain in the linked list. This ensures no need to ever reallocate, or copy data around during the growing phase. Of course keep a global pointer to the current link being filled, instead of iterating to it each time you add a new entry.

    Which of these two options you use depends on how you want to sort and display your files. Each data structure has pros and cons for different use cases. Before we get into that, know how to store your file names themselves.

    The above description was for the pointers to the arrays holding the file names, the file names should NOT have a separate block of allocated memory for each. That's inefficient. Instead allocate large chunks of memory, say 16KB each. Store your file names in this memory pool. Forget the silly trailing null if you can, store the length before the name itself. The two data structures explained above for containing lists of files will point into these pools. If a pool can't contain another entry you're about to add, allocate another 16KB chunk, point to it from the previous one, and start allocating in this new one. If the need for a new one was for a rare overly large file, say 230 bytes, when 200 bytes were free, you can implement an algorithm to save some overhead by seeing if the next couple of files fit into the end of any previous pools. The pools in general will probably waste less than your OSs malloc() for small file names, and you'll certainly get better performance. Deallocation will also be a quick (backwards) traversal for large chunks instead of many small ones.

  4. Sort efficiently


    The first part of sorting is comparison. strcmp()/strncmp() is not the function to use. You want something based on memcmp() as that works faster thanks to having the length of the file name already cached. Of course that's only if you want standard sorting.

    If you want case insensitive sorting, other methods will have to be used. If you're only dealing with ASCII file names, and you're not worried about file names containing control characters or some symbols end up being of equal value, you can compare 4 bytes at a time or'ing each with 0x20202020 (0x2020202020202020 for 8 bytes at a time). You're probably out of luck otherwise for case insensitive, unless someone knows of any good tricks to use.

    If you need "natural sorting", where numbers are compared to each other, so file1 precedes file15, and file2 follows file1 not file15, there's a few implementations floating around online and most are just copies of one another. Sadly, the most popular one I see, which is present in two operating systems, and the native implementation in a particular programming language, happens to incorrectly handle numbers past a certain magnitude (did anyone even test the implementations or just accept them at face value?), and has a worse case of O(3N). So beware of what you use or base your code off of.

    I'd recommend something along these lines:

    int strnatbase(const char *s1, const char *s2)
    {
    for (; *s1; ++s1, ++s2) //No need to check s2, as we compare it to s1, and it won't equal if it's null
    {
    if (isdigit(*s1) && isdigit(*s2)) //If they're both digits, use this special handling
    {
    while (*s1 == '0') { ++s1; } while (*s2 == '0') { ++s2; } //First skip leading zeros

    register bool d1 = isdigit(*s1), d2 = isdigit(*s2); //Are we still in a run of digits for both strings?
    if (d1 != d2) { return(d1-d2); } //If for only one of them, return that as the difference

    for (; d1 && (*s1 == *s2); ++s2) { d1 = isdigit(*++s1); } //Keep going while we have matching digits

    d2 = isdigit(*s2); //If we broke the above loop because a single string ran out of digits
    if (d1 != d2) { return(d1-d2); } //Return that as the difference

    for (const char *p1 = s1, *p2 = s2; d1; ) //Otherwise, difference in the digits themselves, clarify magnitude
    {
    d1 = isdigit(*++p1); d2 = isdigit(*++p2); //First string to run out of digits first
    if (d1 != d2) { return(d1-d2); } //Will lose right here
    } //If loop breaks, both strings are out of digits, the difference found above will be handled below
    }
    if (NOT_EQUAL(*s1, *s2)) { break; } //In all other cases, fall through with difference in current position - if any
    }
    return(*s1-*s2);
    }


    Modify as necessary for unicode, and replace NOT_EQUAL() with your function (or macro) of choice for comparing two letters (accounting for case differences if you want).

    As for the sort functions themselves, it will depend on which data structure you chose. You'll probably want Quicksort for the vector. Make sure your Quicksort sorts the pointers to the data and not the data itself! Same for any sorting algorithm sorting this. Swapping pointers is quick and easy. For the latter structure, you might want Merge sort, or perhaps Smoothsort. What you choose can depend on several factors.

    You may or may not want to utilize threading. Depending on how you filter, the OS may be giving you mostly sorted file names which can also play a role in the algorithm you choose. In the case of the linked lists of arrays, you might want to sort each array with one algorithm, then sort the whole. If you're utilizing threading, you can begin sorting the array(s) as you're still obtaining files from the operating system, as disk reads are slower than memory reads (when the current directory contents is not (yet) cached by the OS).

  5. Display directly


    This point is rather simple. Have your file dialog display entries directly from whichever data structure you chose, without copying anything around. Know that most existing file dialog routines provided by various libraries will not be compatible with the data structures described above. So roll your own, or choose structures which can be passed directly to your library.

    Another possibility is to copy entries as they fit in the dialog window. The dialog is unable to show an infinite amount of entries at once, so convert from your structure to its structure just for the current files being viewed. Update as scrolling is performed.

  6. Search efficiently


    Many file dialogs provide the option to type in some characters, and the file dialog jumps to the first file that begins with those characters. Since your file dialog is sorted, use binary search. Some people don't realize this, but binary search can find more than just an exact match, binary search can also be used to find the transition from entries "less than" to "first equal match" (in other words, binary search can also be used to find the transition between entries before the first match and the first match itself). Use this to find the first matching file in O(log(N)).



This basically wraps up this discussion on how to optimize file dialogs. I once was annoyed that loading up a directory with 20,000 files in it on a particular OS with a particular file browser took a good torturesome 20-30 seconds. Now using my own, I can load a directory with 100,000 files in 1-2 seconds on the same setup.

Thoughts, improvements, complaints, and every other kind of comment is welcome. Be sure to comment if you take of these ideas to optimize your library or application. I'd love to hear about it.

Sunday, November 11, 2007


Directory safety when working with paths



As we discussed in our previous two articles, we run into issues of thread safety when we try changing the path during a running program. Therefor, in addition to bypassing PATH_MAX problems, working around buffer issues thanks to implementing with C++, we would also love to implement our functions without ever calling chdir() and changing the working directory. We'll now look into how we can make changes to our implementation to avoid a chdir() call, along with the pros and cons of techniques UNIX operating systems provide us, as well as what they're lacking.

If one looks back at how we implemented getcwd(), they'll notice that we call chdir("..") for each step in our loop. We need this to sanitize the location for these three calls:

opendir(".")
lstat(entry->d_name, &sb)
stat(".", &sb)


To remove the need of changing directories, we can place the ".." paths directly into our calls to opendir(), lstat(), and stat(). Thanks to C++ Strings being dynamic, it makes it easy for us to manipulate paths for these situations properly. We'll also see that being clever, we can even avoid string manipulation for some of these cases. And if our OSs supplied enough functionality, without any string manipulation at all!

Here's how we can implement getcwd() based off our previous implementation, but without calls to chdir(), with key details highlighted:

bool getcwd(std::string& path)
{
typedef std::pair<dev_t, ino_t> file_id;

bool success = false;
struct stat sb;
if (!stat(".", &sb))
{
file_id current_id(sb.st_dev, sb.st_ino);
if (!stat("/", &sb)) //Get info for root directory, so we can determine when we hit it
{
std::vector<std::string> path_components;
file_id root_id(sb.st_dev, sb.st_ino);
std::string up_path("..");

while (current_id != root_id) //If they're equal, we've obtained enough info to build the path
{
bool pushed = false;
DIR *dir = opendir(up_path.c_str());
if (dir)
{
dirent *entry;
up_path += "/";
std::string::size_type after_slash = up_path.size();
while ((entry = readdir(dir))) //We loop through each entry trying to find where we came from
{
if (strcmp(entry->d_name, ".") && strcmp(entry->d_name, ".."))
{
up_path.replace(after_slash, std::string::npos, entry->d_name);
if (!lstat(up_path.c_str(), &sb))
{
file_id child_id(sb.st_dev, sb.st_ino);
if (child_id == current_id) //We found where we came from, add its name to the list
{
path_components.push_back(entry->d_name);
pushed = true;
break;
}
}
}
}

if (pushed && !fstat(dirfd(dir), &sb)) //If we have a reason to contiue, we update the current dir id
{
current_id = file_id(sb.st_dev, sb.st_ino);
up_path.replace(after_slash, std::string::npos, ".."); //Keep recursing towards root each iteration
}

closedir(dir);
}
if (!pushed) { break; } //If we didn't obtain any info this pass, no reason to continue
}

if (current_id == root_id) //Unless they're equal, we failed above
{
//Built the path, will always end with a slash
path = "/";
for (std::vector<std::string>::reverse_iterator i = path_components.rbegin(); i != path_components.rend(); ++i)
{
path += *i+"/";
}
success = true;
}
}
}

return(success);
}

First of all, we removed all the code related to saving the current directory when we started, since we don't need that information anymore. Our first major change is that we created a new C++ String called up_path, we'll use this variable to keep track of the path, initializing it to "..". then for each step through the loop, make it "../..", "../../.." and so on, till we reach the root. We use this to replace our calls to opendir() to "." as we were doing before.
At this point, we'll add a slash to the path, and keep track of the spot with the variable after_slash. Now in our read directory loop, we can replace whatever is after the slash with the filename in the directory to pass to lstat(), again bypassing the need to be in the same directory as the file when making the function call.
Now for the stat() call on the directory itself, we got a little interesting. Instead of doing a path manipulation trick again, we call fstat() on the file descriptor returned from dirfd() on the already open directly handle. Notice how the call to close directory has been moved to after the block of code, so the directory is still open. And of course it's all wrapped up nicely with appending ".." after the slash.

Noticing how we eliminated path manipulation for the last part, it would be nice to eliminate more of it, especially if anyone wants to port this C++ code to C. The good news is that on Solaris and Linux we can, and as soon as the "at" functions get standardized, we can use them on the other UNIX OSs too. You can read more about them in one of our previous articles, File Descriptors and why we can't use them.

Here's how we can use the at functions to eliminate the path manipulation needed for calling lstat(), with the differences highlighted:

bool getcwd(std::string& path)
{
typedef std::pair<dev_t, ino_t> file_id;

bool success = false;
struct stat sb;
if (!stat(".", &sb))
{
file_id current_id(sb.st_dev, sb.st_ino);
if (!stat("/", &sb)) //Get info for root directory, so we can determine when we hit it
{
std::vector<std::string> path_components;
file_id root_id(sb.st_dev, sb.st_ino);
std::string up_path("..");

while (current_id != root_id) //If they're equal, we've obtained enough info to build the path
{
bool pushed = false;
DIR *dir = opendir(up_path.c_str());
if (dir)
{
int dir_fd = dirfd(dir);
dirent *entry;
while ((entry = readdir(dir))) //We loop through each entry trying to find where we came from
{
if (strcmp(entry->d_name, ".") && strcmp(entry->d_name, "..") && !fstatat(dir_fd, entry->d_name, &sb, AT_SYMLINK_NOFOLLOW))
{
file_id child_id(sb.st_dev, sb.st_ino);
if (child_id == current_id) //We found where we came from, add its name to the list
{
path_components.push_back(entry->d_name);
pushed = true;
break;
}
}
}

if (pushed && !fstat(dir_fd, &sb)) //If we have a reason to contiue, we update the current dir id
{
current_id = file_id(sb.st_dev, sb.st_ino);
up_path += "/.."; //Keep recursing towards root each iteration
}

closedir(dir);
}
if (!pushed) { break; } //If we didn't obtain any info this pass, no reason to continue
}

if (current_id == root_id) //Unless they're equal, we failed above
{
//Built the path, will always end with a slash
path = "/";
for (std::vector<std::string>::reverse_iterator i = path_components.rbegin(); i != path_components.rend(); ++i)
{
path += *i+"/";
}
success = true;
}
}
}

return(success);
}

As should be easily discernible, the string manipulation got easier, and mostly vanished. All the keeping track of a slash, and replaces has been replaced with only needing to append "/.." at the end of each loop.
Instead of manipulating a path string for our call to lstat(), we save the directory's file descriptor above (and subsequently use that instead of recalculating it lower down for fstat()), then use it to get the lstat() for each file in the directory, but now via fstatat().
fstatat() is the same as stat()/lstat(), but takes a directory descriptor as the first parameter to offset where the filename is relative to. The last parameter can be 0 or AT_SYMLINK_NOFOLLOW, which makes it act like stat() or lstat() respectively. fstatat() instead of a file descriptor can also take the special value AT_FDCWD to have it automatically work in the current directory.

This implementation should be much more elegant, but a bit less portable. If one would like to implement fstatat() themselves, it's not hard, here's how you can do it:

int fstatat(int dirfd, const char *pathname, struct stat *buf, int flags)
{
int success = -1;

if ((!flags || (flags == AT_SYMLINK_NOFOLLOW)))
{
int cwdfd = -1;
if ((dirfd == AT_FDCWD) || (pathname && (*pathname == '/')) || (((cwdfd=open(".", O_RDONLY)) != -1) && !fchdir(dirfd)))
{
success = (!flags) ? stat(pathname, buf) : lstat(pathname, buf);
}

if (cwdfd != -1)
{
fchdir(cwdfd);
close(cwdfd);
}
}
else
{
errno = EINVAL;
}

return(success);
}

You'll also need the defines for AT_FDCWD and AT_SYMLINK_NOFOLLOW. You have to make sure that the value you choose for AT_FDCWD can't be a valid file descriptor or the normal failure return value. Therefor I chose -2 in my implementations, but choosing any negative value should be okay. AT_SYMLINK_NOFOLLOW shouldn't matter what it is, and a value of 1 or for all I care, 42, should be fine.
If your OS supports the at functions (currently Linux 2.6.16+ and recent versions of Solaris), it's better not to use a custom implementation, as this isn't thread safe, since it calls fchdir() internally, and for our example, runs counter to the whole point of using fstatat(). It would also be faster to use the original getcwd() implementation from a few days ago than using an emulated fstatat(), since there's less overhead from repeated fchdir() calls.
It's also interesting to note that glibc on Linux now, even for older than 2.6.16 implements fstatat() and the whole slew of at functions even when not supported in the Kernel. It's similar to ours, can be thread unsafe due to changing the working directory, and for some inexplicable reason, segfaulted in certain circumstances when I ran a large battery of tests on it and my implementation against the Kernel's to make sure that mine was working properly.

Anyways, with that out of the way, one can't hope but wonder if it would be possible to also eliminate the need of any path string manipulation for the call to opendir(). Mysteriously, neither Solaris nor Linux have an opendirat() call. If there was such, we could easily keep the previous directory open, till we obtained a new handle for its parent directory.
Baring having an opendirat() function, it'd be nice to implement such a thing. Some UNIX OSs I understand have a function perhaps named fopendir() or fdopendir() to promote a file descriptor to a directory handle. With such a function, we can simply write an opendirat() which calls openat(), then promotes it, but Linux doesn't have a method of promotion, although Solaris does (fdopendir()). Lets hope the people who are standardizing the new at functions for POSIX seriously consider what they're doing, otherwise we won't be able to use them.

Now that we've gotten getcwd() to be safe, we still need realpath() to be. In our realpath() implementation, the only unsafe parts was our function chdir_getcwd() which called chdir() internally as well as getcwd(). getcwd() is now taken care of, but we still need to rewrite the rest of chdir_getcwd() to not actually chdir().
To do such should now be easy, we simply do getcwd(), but with a new start path. We'd make a new function called getcwd_internal() which would take two parameters, one for the current directory, and another to initialize the up one, which we can wrap everything else around. Basically copy your favorite getcwd(), but make the modifications to the beginning like so:

bool getcwd_internal(std::string& path, const std::string& start_dir, std::string& up_path)
{
typedef std::pair<dev_t, ino_t> file_id;

bool success = false;
struct stat sb;
if (!stat(start_dir.c_str(), &sb))
{
file_id current_id(sb.st_dev, sb.st_ino);
if (!stat("/", &sb)) //Get info for root directory, so we can determine when we hit it
{
std::vector<std::string> path_components;
file_id root_id(sb.st_dev, sb.st_ino);

while (current_id != root_id) //If they're equal, we've obtained enough info to build the path
--SNIP--


Now we'd turn getcwd() and chdir_getcwd() into wrappers like so:

bool getcwd(std::string& path)
{
std::string up_path("..");
return(getcwd_internal(path, ".", up_path));
}

bool chdir_getcwd(const std::string& dir, std::string& path)
{
std::string up_path(dir+"/..");
return(getcwd_internal(path, dir, up_path));
}


Note that the name of chdir_getcwd() is now misleading that it doesn't actually change directories anymore. For this reason, it's a good idea to not put any implementation details into a function name, as a user shouldn't have to know about them, and over time, it can become inaccurate.

And there you have it folks, getcwd() and realpath() implemented safely. Hopefully in the process all you loyal readers learned a couple other things too.

Other improvements over all we discussed, might be to run a smart pass over concatenated path names at key locations to remove extra slashes together "///", unneeded current directory "/./", and extra parent directories "path1/path2/.." -> "path1/", which is useful if certain functions like opendir() or the stat() family of calls have internal buffer issues. But doing such is a discussion for another time.

This wraps up our long discussion. All comments and suggestions are welcome.

Saturday, November 3, 2007


PATH_MAX simply isn't



Many C/C++ programmers at some point may run into a limit known as PATH_MAX. Basically, if you have to keep track of paths to files/directories, how big does your buffer have to be?
Most Operating Systems/File Systems I've seen, limit a filename or any particular path component to 255 bytes or so. But a full path is a different matter.

Many programmers will immediately tell you that if your buffer is PATH_MAX, or PATH_MAX+1 bytes, it's long enough. A good C++ programmer of course would use C++ strings (std::string or similar with a particular API) to avoid any buffer length issues. But even when having dynamic strings in your program taking care of the nitty gritty issue of how long your buffers need to be, they only solve half the problem.

Even a C++ programmer may at some point want to call the getcwd() or realpath() (fullpath() on Windows) functions, which take a pointer to a writable buffer, and not a C++ string, and according to the standard, they don't do their own allocation. Even ones that do their own allocation very often just allocate PATH_MAX bytes.

getcwd() is a function to return what the current working directory is. realpath() can take a relative or absolute path to any filename, containing .. or levels of /././. or extra slashes, and symlinks and the like, and return a full absolute path without any extra garbage. These functions have a flaw though.

The flaw is that PATH_MAX simply isn't. Each system can define PATH_MAX to whatever size it likes. On my Linux system, I see it's 4096, on my OpenBSD system, I see it's 1024, on Windows, it's 260.

Now performing a test on my Linux system, I noticed that it limits a path component to 255 characters on ext3, but it doesn't stop me from making as many nested ones as I like. I successfully created a path 6000 characters long. Linux does absolutely nothing to stop me from creating such a large path, nor from mounting one large path on another. Running getcwd() in such a large path, even with a huge buffer, fails, since it doesn't work with anything past PATH_MAX.

Even a commercial OS like Mac OS X defines it as 1024, but tests show you can create a path several thousand characters long. Interestingly enough, OSX's getcwd() will properly identify a path which is larger than its PATH_MAX if you pass it a large enough buffer with enough room to hold all the data. This is possible, because the prototype for getcwd() is:
char *getcwd(char *buf, size_t size);


So a smart getcwd() can work if there's enough room. But unfortunately, there is no way to determine how much space you actually need, so you can't allocate it in advance. You'd have to keep allocating larger and larger buffers hoping one of them will finally work, which is quite retarded.

Since a path can be longer than PATH_MAX, the define is useless, writing code based off of it is wrong, and the functions that require it are broken.

An exception to this is Windows. It doesn't allow any paths to be created larger than 260 characters. If the path was created on a partition from a different OS, Windows won't allow anything to access it. It sounds strange that such a small limit was chosen, considering that FAT has no such limit imposed, and NTFS allows paths to be 32768 characters long. I can easily imagine someone with a sizable audio collection having a 300+ character path like so:
"C:\Documents and Settings\Jonathan Ezekiel Cornflour\My Documents\My Music\My Personal Rips\2007\Technological\Operating System Symphony Orchestra\The GNOME Musical Men\I Married Her For Her File System\You Don't Appreciate Marriage Until You've Noticed Tax Pro's Wizard For Married Couples.Track 01.MP5"


Before we forget, here's the prototype for realpath:
char *realpath(const char *file_name, char *resolved_name);


Now looking at that prototype, you should immediately say to yourself, but where's the size value for resolved_name? We don't want a buffer overflow! Which is why OSs will implement it based on the PATH_MAX define.
The resolved_name argument must refer to a buffer capable of storing at least PATH_MAX characters.

Which basically means, it can never work on a large path, and no clever OS can implement around it, unless it actually checks how much RAM is allocated on that pointer using an OS specific method - if available.

For these reasons, I've decided to implement getcwd() and realpath() myself. We'll discuss the exact specifics of realpath() next time, for now however, we will focus on how one can make their own getcwd().

The idea is to walk up the tree from the working directory, till we reach the root, along the way noting which path component we just went across.
Every modern OS has a stat() function which can take a path component and return information about it, such as when it was created, which device it is located on, and the like. All these OSs except for Windows return the fields st_dev and st_ino which together can uniquely identify any file or directory. If those two fields match the data retrieved in some other way on the same system, you can be sure they're the same file/directory.
To start, we'd determine the unique ID for . and /, once we have those, we can construct our loop. At each step, when the current doesn't equal the root, we can change directory to .., then scan the directory (using opendir()+readdir()+closedir()) for a component with the same ID. Once a matching ID is found, we can denote that as the correct name for the current level, and move up one.

Code demonstrating this in C++ is as follows:


bool getcwd(std::string& path)
{
typedef std::pair<dev_t, ino_t> file_id;

bool success = false;
int start_fd = open(".", O_RDONLY); //Keep track of start directory, so can jump back to it later
if (start_fd != -1)
{
struct stat sb;
if (!fstat(start_fd, &sb))
{
file_id current_id(sb.st_dev, sb.st_ino);
if (!stat("/", &sb)) //Get info for root directory, so we can determine when we hit it
{
std::vector<std::string> path_components;
file_id root_id(sb.st_dev, sb.st_ino);

while (current_id != root_id) //If they're equal, we've obtained enough info to build the path
{
bool pushed = false;

if (!chdir("..")) //Keep recursing towards root each iteration
{
DIR *dir = opendir(".");
if (dir)
{
dirent *entry;
while ((entry = readdir(dir))) //We loop through each entry trying to find where we came from
{
if ((strcmp(entry->d_name, ".") && strcmp(entry->d_name, "..") && !lstat(entry->d_name, &sb)))
{
file_id child_id(sb.st_dev, sb.st_ino);
if (child_id == current_id) //We found where we came from, add its name to the list
{
path_components.push_back(entry->d_name);
pushed = true;
break;
}
}
}
closedir(dir);

if (pushed && !stat(".", &sb)) //If we have a reason to contiue, we update the current dir id
{
current_id = file_id(sb.st_dev, sb.st_ino);
}
}//Else, Uh oh, can't read information at this level
}
if (!pushed) { break; } //If we didn't obtain any info this pass, no reason to continue
}

if (current_id == root_id) //Unless they're equal, we failed above
{
//Built the path, will always end with a slash
path = "/";
for (std::vector<std::string>::reverse_iterator i = path_components.rbegin(); i != path_components.rend(); ++i)
{
path += *i+"/";
}
success = true;
}
fchdir(start_fd);
}
}
close(start_fd);
}

return(success);
}


Before we accept that as the defacto method to use in your application, let us discuss the flaws.

As mentioned above, it doesn't work on Windows, but a simple #ifdef for Windows can just make it a wrapper around the built in getcwd() with a local buffer of size PATH_MAX, which is fine for Windows, and pretty much no other OS.

This function uses the name getcwd() which can conflict with the built in C based one which is a problem for certain compilers. The fix is to rename it, or put it in its own namespace.

Next, the built in getcwd() implementations I checked only have a trailing slash on the root directory. I personally like having the slash appended, since I'm usually concatenating a filename onto it, but note that if you're not using it for concatenation, but to pass to functions like access(), stat(), opendir(), chdir(), and the like, an OS may not like doing the call with a trailing slash. I've only noticed that being an issue with DJGPP and a few functions. So if it matters to you, the loop near the end of the function can easily be modified to not have the trailing slash, except in the case that the root directory is the entire path.

This function also changes the directory in the process, so it's not thread safe. But then again, many built in implementations aren't thread safe either. If you use threads, calculate all the paths you need prior to creating the threads. Which is probably a good idea, and keep using path names based off of your absolute directories in your program, instead of changing directories during the main execution elsewhere in the program. Otherwise, you'll have to use a mutex around the call, which is also a valid option.

There could also be the issue that some level of the path isn't readable. Which can happen on UNIX, where to enter a directory, one only needs execute permission, and not read permission. I'm not sure what one can do in that case, except maybe fall back on the built in one hoping it does some magical Kernel call to get around it. If anyone has any advice on this one, please post about it in the comments.

Lastly, this function is written in C++, which is annoying for C users. The std::vector can be replaced with a linked list keeping track of the components, and at the end, allocate the buffer size needed, and return the allocated buffer. This requires the user to free the buffer on the outside, but there really isn't any other safe way of doing this.
Alternatively, instead of a linked list, a buffer which is constantly reallocated can be used while building the path, constantly memmove()'ing the built components over to the higher part of the buffer.

During the course of the rest of the program, all path manipulation should be using safe allocation managing strings such as std::string, or should be based off of the above described auto allocating getcwd() and similar functions, and constantly handling the memory management, growing as needed. Be careful when you need to get any path information from elsewhere, as you can never be sure how large it will be.

I hope developers realize that when not on Windows, using the incorrect define PATH_MAX is just wrong, and fix their applications. Next time, we'll discuss how one can implement their own realpath().