Showing posts with label gnu. Show all posts
Showing posts with label gnu. Show all posts

Tuesday, May 12, 2009


Will Linux ever be mainstream?



Constantly different sites and communities always discuss the possibility of Linux becoming mainstream and when the mainstreaming will take place. Often reasons are laid out where Linux is lacking. Most reasons don't seem to be in touch with reality. This will be an attempt to go over some of those reasons, cut out the fluff from the fact, and perhaps touch on a few areas that have not been gone over yet.

One could argue with today's routers that Linux is already mainstream, but let us focus more on full blown computer Linux, which runs on servers, workstation, and home computers.

When it comes to servers, the question really is who isn't running Linux? Practically every medium sized or larger company runs Linux on a couple of their servers. What makes Linux so compelling that many companies have at least one if not many Linux servers?

Servers are a very different breed of computer than the workstation or home computer. "Desktop Linux" as it's known is the type of OS for average everyday Joe. Joe is the kind of guy who wants to sit down and do a few specific tasks. He expects those tasks to be easy to do, and be mostly the same on every computer. He doesn't expect anything about the 'tasks' to scare him. He accepts the program may crash or go haywire in the middle, at which time it's just new cup of coffee time. Except Desktop Linux isn't for every day Joe ... yet.

Servers on the other hand are designed primarily for functionality. They have to have maximum up time. It doesn't matter if the server is hard to understand, and work with, and only two guys in the whole office can make heads or tails out of it. It's okay that the company needs to hire two guys with PhDs, who are complete recluses, and never attend a single office party.

Windows servers are primarily used by those that need special Windows functionality at the office, such as ActiveDirectory, or Exchange so everyone has integrated Outlook. Some even use Windows as HTTP Servers and the like. Windows is less known for working, but being great for those specialized tasks, or servers which don't need those two PhD recluses to manage. Even guys who have never written a piece of code in their entire life can manage a Windows server - usually. Microsoft always tries to press this latter point home with all their get the facts campaigns.

The real fact is though that companies on their servers need functionality, reliability, and countability. While larger companies would prefer to replace every man with a machine which is guaranteed to last forever and not require a single ounce of maintenance, they would rather rely on personnel than hardware. Sure, when I'm a really small business, I'd rather have a server I can manage myself and have a clue what I'm doing, but if I had the money, I'd rather have expert geeky Greg who I can count on to keep our hardware setup afloat. Even when geeky Greg is a bit more expensive than laid-back Larry, I'm happier knowing that I have the best people on the job.

Windows servers while being great in their niches, are also a pain in the neck in more generalized applications. We have a Windows HTTP/FTP server at work. One day it downloads security patches from Microsoft, and suddenly HTTP/FTP stop working entirely. Our expert laid-back Larry spent a few hours looking at the machine trying to find out what changed, and mostly had to resort to using Google as opposed to any knowledge of how Windows works. Finally he sees on some site that Microsoft changed some firewall settings to be extra restrictive, and managed to fix the problem.

Another time, part of the server got hacked into, and we have to reinstall most of it. For some reason, a subsection of our site just refused to work, apparently a permission problem somewhere. On Linux/Apache, permission problems are either a setting in Apache or on the file system, easy to find. Windows on the other hand, with their oh-so-much-better fine grained permission support seem to have dozens if not hundreds of places where to look for security settings. This took our Larry close to two weeks to fix.

Yet another time, a server application which we wrote in-house ran flawlessly on both Linux and Windows XP. However, when we installed it on our Windows Server 2003 server, it inexplicably didn't work. It's no wonder companies use Linux servers for many server tasks. There's also a decent amount of server applications a company can purchase from Red Hat, IBM, Oracle, and a couple of other companies. Linux on the server clearly rocks, even various statistical sites agree.

Now let us move on to the workstation and home computer segment, where we'll see a very different picture.

On the workstation, two features are key, manageability, and usability. Companies like to make sure that they can install new programs across the board, that they can easily update across the board, and change settings on every single machine in the office from one location. Granted on Linux one can log in as root to any machine and do what they want, but how many applications are there that allow me to automate management remotely? For example, apt-get (and its derivatives) are known as one of the best package managers for Desktop Linux, yet they don't have any way to send a call to update to every single machine on a network. Sure using NFS I can have an ActiveDirectory like setup where any user can log into any machine and get their settings and files, but how exactly do I push changes to the software on the machines themselves? Every place I asked this question to seems to have their own customized setup.

One place SSHs into every single machine individually, and then paste some huge command into the terminal. Another upgrades one machine, mirrors the hard drive, then goes to each machine in turn and re-images the installed hard disk. One place which employs a decent number of programmers wrote a series of scripts which every night download a file from a server and execute it. Another, also with an excellent programming task force, wrote their own SSH based application which logs into every machine on the network and runs whichever commands the admin puts in on all of them, allowing real time pushing of updates to all the machines at once.

Is it any wonder that a large company is scared to have Linux on all their machines or that it really is expensive to maintain? We keep toting/hearing how amazing X is because of the client/server setup, or these days in regards to PulseAudio, let us start hearing it for massive remote management. And remember not to limit this just to installing packages, we need to be able to change system files remotely and simultaneously, with a method which becomes standard.

The other aspect if of course usability, and by usability I mean being able to use the kind of software the company needs. Now for some companies, documents, spreadsheets, and web browsers are the extent of the applications they need, and for that we're already there. Unless of course they also need 100% compatibility with the office suites used by other companies.

What about specialized niches though? That's where real companies have their major work done. These companies are using software to manage medical history, other clientèle meta-data, stocks (both monetary and in-store), and multitudes of other specialized fields. All these applications more or less connect to some server somewhere and do database manipulation. We're really talking about webapps in desktop form. Why is every last one of these 3rd party applications only written for Windows?

The reasons are probably threefold. If these applications worked in any standard browser, we're really providing more functionality in them than should be exposed to the user. Do you want the user to hit stop or the close button in the corner of their browser in middle of a transaction? Sure, the database should be robust and atomic enough to handle these kinds of situations, but do we want to spoon-feed these situations to the users? We also certainly don't want general system upgrades which would install a newer version of the browser to break one of the key applications being used by the company. To solve this problem requires a custom browser, bringing us back to square one when it comes to making this a desktop application.

The next reason is known as catch-22. Why should a generic company making an application bother with anything than the most popular OS by a landslide? We need way more Desktop Linux users for a company to bother, but if the companies don't bother, it's unlikely that Desktop users will switch to Linux. Also, as I've said before, portability isn't difficult in most cases, but most won't bother unless we enlighten them.

Lastly, many of these applications are old, or at least most of their code base is. There's just no incentive to rewrite them. And when one of these applications is made in-house, it'll be made for what the rest of the company is already running.

To get Linux onto the workstation then, we need the following to take place:
  • Creation of standardized massive management tools
  • Near perfect interoperability of office suites
  • Get ports of Linux office suites to be mainstream on Windows too
  • Get work oriented applications on Windows to be written portably
  • Make Linux more popular on the Desktop in all aspects
We have to stop being scared of Open Source on closed sourced Operating Systems, if half the offices out there used Open Office on Windows, they wouldn't mind running Open Office on Linux, and they won't have any different interoperability issues that they don't already have.

We also need to make portability excellence more the norm. These companies could benefit a lot from using Qt for example. Qt has great SQL support. Qt contains a web browser so webapps can be made without providing anything unnecessary in the interface. Qt also has great easy to use client/server support, with SSL to boot. Also, Qt applications are probably the easiest type to make multilingual, and the language can be changed on the fly, which is very important for apps used world wide, or for companies looking to save money by hiring immigrants. Lastly, Qt is easier to use than the Win32 API for these relatively basic applications. If they used 100% Qt, the majority of the time, the program would work on Linux with just a simple recompile.

For the above to happen we really need a major Qt push in the developer community. The fight between GTK, wxWidgets, and Qt is going to be hurting us here. Sure, initially Qt was a lot more closed, and we needed GTK to push Qt in the right direction. But today, Qt is LGPL, offers support/maintenance contracts, and is a good 5-10 years ahead of GTK in breadth of features supplied. Even if you like GTK better for whatever reason, it really can't stand up objectively to Qt from the big business perspective. We need developers to get behind our best development libraries. We also need to get schools to teach the libraries we use as part of the mainstream curriculum. Fracturing the community on this point is only going to hurt us in the long run.

Lastly, we come to Linux on the home computer. What do we need on a home computer exactly? They're used for personal finances, homework, surfing the web, multimedia, creativity, and most importantly, gaming.

Are the finance applications available for Linux good enough? I really have no idea, perhaps someone can enlighten me in the comments. We'll get back to this point shortly.

For homework, I'd say Linux was there already. We have Google and Wikipedia available via the world wide web. Dictionaries and Thesauruses are available too. We got calculators and documents, nothing is really missing.

For surfing the web we're definitely there, no questions asked.

Multimedia we're also there aside from a few annoyances. I'll discuss this more below.

For creativity, I'm not sure where we are. Several years back, it seems all the kids used to love making greeting cards, posters, and the like using programs such as The Print Shop Deluxe or Print Artist. Do we have any decent equivalents on Linux?

Thing is, a company would have to be completely insane to port popular home publishing software to Linux. First there's all the reasons mentioned above regarding catch-22 and the like. Then there's nutjobs like Richard Stallman out there who will crucify the company attempting to port their software to Linux. For starters, see this article which says:
Some of the most important projects on our list are replacement projects. These projects are important because they address areas where users are continually being seduced into using non-free software by the lack of an adequate free replacement.


Notice how they're trying to crush Skype for example. Basically any time a company will port their application to Linux, and it becomes popular enough on Desktop Linux, you'll have these nutjobs calling for the destruction of said program by completely reimplementing it and giving it away for free. And reimplement it they do, even if not as effectively, but adequate enough to dissuade anyone from ever buying the application. Then the free application gets ported to Windows too, effectively destroying the company's business model and generally the company itself. Don't believe they'll take it that far? Look how far they went to stop Qt/KDE. Remember all those old office suites and related applications available for Linux a decade ago? How many of them are still around or in business? When free versions of voice chatting are available on all platforms, and can even interface with standard telephones, do you think Skype will still be around?

Basically, trying to port a popular application to Linux is a great way to get yourself a death sentence. If for example Adobe ever ported Photoshop to Linux, there'd be such a massive upsurge in getting the GIMP or a clone to have a sane interface, and get in some of those last features, Photoshop would probably be dead in a year.

And unless some of these applications are ported to Linux, we'll probably never see niche applications as good as their Windows counterparts. Many programmers just don't care enough to develop these to the extent needed, and some only do so when they feel it's part of a holy war. Thus giving us a whole new dimension to the catch-22.

Finally, we come to gaming. Is Linux good enough for companies to develop for? First glance, and you think a resounding yes. A deeper look reveals otherwise. First off, there's good ol` video. For the big games today, it's all about graphics. How many video cards provide full modern OpenGL support on Linux? The problem is basically as follows. X Windows a system designed way back when with all sorts of cool ideas in mind, where the current driver API is simply not enough to take full advantage of accelerated OpenGL. You can easily search online and find tons of results on why X is really bad, but it really stands out when it comes to video.

NVidia has for several years now put out "evil drivers" which get the job done, and provide fantastic OpenGL support on top of Linux. The drivers though are viewed as evil, since they bypass the bottom 1/3 of X and talk straight to the Kernel, and don't fully follow the X driver API. And of course, they're also closed source. All the other drivers today for the most part communicate with the system via the X API, especially the open sourced drivers. Yet they'll never measure up, because X prevents them from measuring up. But they'll continue to stick to what little X does provide. NVidia keeps citing they can't open source their drivers because they'll lose their competitive advantage. Many have questioned this, as for the most part, the basic principals are the same on all cards, what is so secret in their drivers? When in reality, if they open sourced their drivers, the core functionality would probably be merged into X as a new driver API, allowing ATI and Intel to compete on equal footing, losing their competitive advantage. It's not the card per sè they're trying to hide, but the actual driver API that would allow all cards to take advantage of themselves, bypassing any stupidity in X. At the very least, ATI or Intel could grab a lot of that code and make it easier for themselves to make an X-free driver that works for X well.

When it comes down to it, as tiny as the market share is that Linux already has, it becomes even smaller if you want to release an application that needs good video support. On the other hand, those same video cards work just fine in Windows.

Next comes sound, which I have discussed before. The main sound issue for games is latency, and ALSA (the default in Linux) is really bad in that regard. This gets compounded when sound has to run through a sound server on its way to the drivers that talk to the sound card. For playing music, ALSA seems just fine to everybody, you don't notice or care that the sound starts or stops a moment or two after you press the button. For videos as well, it's generally a non-issue. In most video formats, the video takes longer to decode than it does to process sound, so they're ready at the same time. It also doesn't have to be synced for input. So everything seems fine. In the worst case scenario, you just tell your video player to alter the video/audio sync slightly, and everything is great.

When it comes to games, it's an entirely different ballpark. For the game not to appear laggy, the video has to be synced to the input. You want the gun to fire immediately after the user presses the button, without a lag. Once the bullet hits the enemy and the user sees the enemy explode, you want them to hear that enemy explode. The audio has to be synched to the video. Players will not accept having the sound a second or two late. Now means now. There's no room for all the extra overhead that is currently required.

I find it mind boggling that Ubuntu, a distribution designed for average Joe, decided to make the entire system routed through PulseAudio, and see it as a good thing. The main advantage of PulseAudio is that it has a client/server architecture so that sound generated on one machine can be output on another. How many home users know of this feature, let alone have a reason to use it? The whole system makes sound lag like crazy.

I once wrote a game with a few other developers which uses SDL or libao to output sound. Users way back when used to enjoy it. Nowadays with ALSA, and especially with PulseAudio which SDL and libao default to outputting to in Ubuntu, users keep complaining that the sound lags two or more seconds behind the video. It's amazing this somehow became the default system setup.

Next is input. This one is easy right? Linux surely supports input. Now let me ask you this, how many KDE or GNOME games have you seen that allow you to control them via a Joystick/Gamepad? The answer is quite simply, none of them do. Neither Qt nor GTK provide any input support other than keyboard or mouse. That's right, our premier application framework libraries don't even support one of the most popular inventions of the 80s and 90s for PC gamers.

Basically, here you'll be making a game and using your library to handle both keyboard and mouse support, when you want to add on joystick support, you'll have to switch to a different library, and possibly somehow merge a completely different event loop into the main one your program uses for everything else. Isn't it so much easier on Windows where they provide a unified input API which is part of the rest of the API you're already using?

Modern games tend to include a lot of sound, and more often than not, video as well. It'd be nice to be able to use standard formats for these, right? The various APIs out there, especially Phonon (part of Qt/KDE) is great at playing sound or video for you. But which formats should you be putting your media in? Which formats are you ensured will be available on the system you're deploying on? Basically all these libraries have multiple backends where support can be drastically different, and the most popular formats, such as those based on MPEG standards don't come standard on most Linux distributions, thanks to them being "non free". Next you'll think fine, let us just ship the game with uncompressed media. This actually works fine for audio, but is a mess when it comes to video. Try making a pure uncompressed AVI and running it in Xine, MPlayer, and anything else that can be used as a Phonon back end. No two video players can agree on what the uncompressed AVI format is. Some display the picture upside down, some have different visions of which byte signifies red, blue, and green, and so on.

For all of these reasons, the game market, currently the largest in home software, has difficultly designing and properly deploying games on Linux. The only companies which have managed to do it in the past are those that made major games for DOS back in the day, where there also was no good APIs or solutions for doing anything.

Now that we wrapped it all up from the actual applications side of things, let us have a look at actual usability for the home user.

We're taken back to average Joe who wants to setup his machine. He's not sure what to do. But he hears there are great Ubuntu forums where he can ask for help. He goes and asks, and gets a response similar to the following:

Open a terminal, then type:
sudo /etc/init.d/d restart
ln -s /alt/override /bin/appstart
cd /etc/app
sudo nano b.conf

Preload=yes
ctrl+x
yes

Does anyone realize how intimidating this is? Even if average Joe was really Windows Power User Joe, does he really feel safe entering commands with which he is unfamiliar?

In the Windows world, we'd tell such a user to open up Windows Explorer, navigate to certain directories, copy files, edit files with notepad and the like. Is it really so hard to tell a user to open up Nautilus or Dolphin or whatever their file manager is, and navigate to a certain location and edit a file with gedit/kwrite?

Sure, it is faster to paste a few quick commands into the terminal, but we're turning away potential users. The home user should never be told he has to open a terminal. In 98% of the cases he really doesn't and what he wants/needs can be done via the GUI. Let us start helping these users appropriately.

Next is the myth about compiling. I saw an article written recently that Linux sucks because users have to compile their own software. I haven't compiled any software on Linux in years, except for those applications that I work on myself. Who in the world is still perpetuating this myth?

It's actually sad to see some distributions out there that force users to recompile stuff. No I'm not talking about Gentoo, but Red Hat actually. We have a server running Red Hat at work, we needed mod_rewrite added to it the other day. Guess what? We had to recompile the server to add that module. On Debian based distros one just runs "a2enmod rewrite", and presto the module is installed. Why the heck are distros forcing these archaic design principals on us?

Then there's just the overall confusion, which many others point out. Do I use KDE or GNOME? Pidgin or Kopete? Firefox or Konqueror? X-Chat or Konversation? VLC or MPlayer? RPM or DEB? The question is, is this a problem? So what if we have a lot of choices.

The issue arises when the choice breaks down the field. When deploying applications this can get especially nightmarish. We need to really focus more on providing just the best solution, and improving the best solution if it's lacking in an area, as opposed to having multiple versions of everything. OSS vs. ALSA, RPM vs. DEB, and a bunch of others which are base to the system shouldn't really be around these days.

The other end of the spectrum is less important to providing a coherent system for deploying on. But it does confuse some users. When I want to help someone, do I just assume they use Krusader as a file manager? Should I try to be generic about file managers? Should I have them install Krusader so I can help them? This theme is played over in many variations on most Linux help forums.
"Oh yes, go open that in gedit."
"Gedit? What's Gedit?"
"Are you running KDE or GNOME?"
"GNOME"
"Are you sure?"
"Wait, are GNOME and XFCE the same thing?"

What's really bad though is when users understand there's multiple applications, but can't find one to satisfy them. It's easy when the choices are simple or advanced, you choose the one more suited to your tastes for that kind of application. But it gets really annoying when one of those apps tries to be like the other. Do we need two apps that behave exactly the same but are different? If you started different, and you each have your own communities, then stay different. We don't need variety when there is no real difference. KDE 4 trying to be more like GNOME is just retarded. Trying to steal GNOME's user base by making a design which appeals more to GNOME users but has a couple of flashy features isn't a way to grow your user base, it's just a way to swap one for another.

Nintendo in the past couple of years was faced with losing much of their user base to Sony. For example, back in the late 90s, all the cool RPGs for which Nintendo was known, had all sequels moved to Sony hardware. However, instead of trying to win back old gamers, they took an entirely different approach. Nintendo realized the largest market of gamers weren't those on the other systems, but those that weren't on any systems. The largest market available for targeting is generally those users not yet in the market, unless the market in question is already ubiquitous.

That said, redesigning an existing program to target those who are currently non-users can sometimes have the potential to alienate loyal users, depending on what sort of changes are necessary, so unless pulling in all the non-users is guaranteed, one should be careful with this strategy. Although a user base with non paying customers is more likely to have success with such a drastic change, as they aren't dependent on their users either way. Balance is required, so many new users are acquired while a minimal amount of existing users are alienated.

To get Linux on home computers the following needs to take place:
  • We need to stop fighting every company that ports a decent product to Linux
  • We should write good programs even if there is nothing else to compete with on Linux
  • We shouldn't leave programs as adequate
  • We need a real solution to the X fiasco
  • We need a real solution to the sound mixing/latency fiasco, and clunky APIs and more sound servers isn't it
  • We need to offer tools to the gaming market and try to capture it
  • Support has to be geared towards the users, not the developers
  • Stop the myths, and prevent new users installing distros that perpetuate them
  • Stop competition between almost identical programs
  • Let programs that are similar but very different go their own ways
  • Bring in users that don't use anything else
  • Keep as many old users as possible and not alienate them
Linux being so versatile is great, and hopefully it will break into new markets. As I said before, many routers use Linux. To be popular on the desktop though, it either has to get users to desktops that currently don't have any, or manage to steal users from other desktops while keeping the ones they have. Becoming Windows isn't the answer, as others like to point out, but competing toe to toe in all existing areas while obtaining new ones is. In some areas, we may just have to throw away existing users to an extent (possibly eliminate X), if we want to grab everyone else out there.

Speaking of versatility, has everyone seen this? Linux grown technology does in many ways have the potential to beat Windows and the rest in a large way.

Everyone remember Duke Nukem Forever? Supposedly the best game ever, since it has unprecedented levels of world operability within the game? Such as being able to go to a soda machine, put in some money, press buttons, and buy a drink. With Qt, we can provide a game with panels throughout it where a user can control many things within the game, and there'd be a rich set of controls developers can easily add. Imagine playing a game where you go checkout the enemy's computer system, the system seeming pretty normal, you can bring up videos of plans they plan on. Or notice a desktop with a web browser, where you yourself can go ahead and login and check your E-Mail within the game itself, providing a more real experience. Or the real clincher. You know those games where plot-wise you break into the enemy factory and reprogram the robots or missiles or whatever? With Qt, the "code" you're reprogramming can be actual JavaScript code used in game. If made simple enough, it can seem realistic, and really give a lot of flexibility to those that want to reprogram the enemy's design. We have the potential to provide unprecedented levels of gameplay in games. If only we could get companies to put out games using Qt+OpenGL+Phonon, which they will probably not even consider looking at until Qt has Joystick support. Even then we still need to promote Qt more, which will make it easier to get companies to port games to Linux...

I think Ubuntu has some good ideas for adopting home users, but could be improved upon in many ways. Ultimately, we need a lot of change in the area of marketing to home users. There's so much that needs to be fixed and in some areas, we're not even close.

Feel free to post your comments, arguments, and disagreements.

Wednesday, December 17, 2008


GPLv3 - Is it right for your family?



The GPLv3 came out a while ago, with a changed outlook from v2, which upset many people, with some choosing to relabel their software from being GPLv2 or higher to GPLv2 only.

While discussing some changes with someone the other day, I looked over this section again:
A compilation of a covered work with other separate and independent
works, which are not by their nature extensions of the covered work,
and which are not combined with it such as to form a larger program,
in or on a volume of a storage or distribution medium, is called an
"aggregate" if the compilation and its resulting copyright are not
used to limit the access or legal rights of the compilation's users
beyond what the individual works permit. Inclusion of a covered work
in an aggregate does not cause this License to apply to the other
parts of the aggregate.


From what I gather, the intent of this paragraph was to define how the GPL affects hardware manufactures that embed GPL software on their products. They wanted to allow companies to ship various software together, as long as the user of the product doesn't have any legal restrictions applied to them. For example: By opening this package you forgo your rights to ever resell the contents within. Or: You agree to not use this product in order to reverse engineer it. Or the real clincher: By opening the packaging or using this product you agree to not attempt to modify it.

Basically this is done to explicitly state the GPLs new intent:
Some devices are designed to deny users access to install or run
modified versions of the software inside them, although the manufacturer
can do so. This is fundamentally incompatible with the aim of
protecting users' freedom to change the software. The systematic
pattern of such abuse occurs in the area of products for individuals to
use, which is precisely where it is most unacceptable. Therefore, we
have designed this version of the GPL to prohibit the practice for those
products. If such problems arise substantially in other domains, we
stand ready to extend this provision to those domains in future versions
of the GPL, as needed to protect the freedom of users.



Now under the GPLv3, one is unable to sell hardware with GPLv3 on it to someone which somehow limits their legal rights they had prior to owning hardware.

Now what exactly defines legal rights? One's legal rights change from location to location. One has legal rights and restrictions based on the country they live in. They also have legal restrictions added on to those by the state they live in. One who owns a domain may also limit the rights of those who wish to stay within their domain. When one lives in a domain, and violates a law of that particular domain, they may be punished by the rules of that domain, as long as the punishment isn't in conflict with the rights and restrictions provided by the domain that particular domain is contained within.

Meaning, I can establish rights and regulations within my own household that are binding to members within it, as long as it isn't in conflict with the state I live in. The state can do the same as long as it doesn't violate the laws of the country it is in.

Although not normally thought of in that sense, my home does have legal rights, restrictions, and regulations that I apply to my household. I don't allow coloring on the walls. If one does so, they know that their crayons will be taken away, and they will lose allowance for the next two weeks or perhaps certain video game privileges, depending on the age of the perpetrator.

Now in the past, if I wanted one of my children to have a computer, I'd buy/build/whatever a computer, and install all the necessary software I think they need, as well as any other software that they desire that I don't deem as contraband.

However with the GPLv3, if I compile together components for a computer, as well as various software into a nice personal computer, if any of the software is GPLv3, I can't restrict any other previous legal rights to the user of this personal computer.

Buying children expensive gifts have always been a form of negotiation and a method to apply new restrictions on troublesome issues that have recently come up. For example, if my daughter recently decided she wanted earings, but her mother and I decided we don't want her to get her ears pierced right now, we'd try to negotiate the restriction. If we knew she also wanted a nice new laptop, we'd perhaps buy her the laptop, but make a deal with her, that if she uses this nice new pink Eee PC, she no longer asks her mother and I if she can have earings until she is 16. This way she can be content about having a new computer, and wont bring up her desire for earings for a few more years.

However, if we got her an Eee PC with Linux installed with several GPLv3 apps, as opposed to the Windows preinstalled Eee PC, we would not be allowed to under the terms of the GPLv3 negotiate this agreement with our daughter.

It seems because of the GPLv3, I can't give my children anything but Windows on the computers I buy for them, if I try to use them as a bargaining chip. Before you Mac lovers pounce on me, please recall that MacBooks today come with GCC, which is GPLv3.

Thanks to the GPLv3, it seems now Windows is the only Operating System that is right for your family. Remember also to be careful which open source applications you preload with, to make sure they aren't GPLv3.

Sunday, November 11, 2007


Directory safety when working with paths



As we discussed in our previous two articles, we run into issues of thread safety when we try changing the path during a running program. Therefor, in addition to bypassing PATH_MAX problems, working around buffer issues thanks to implementing with C++, we would also love to implement our functions without ever calling chdir() and changing the working directory. We'll now look into how we can make changes to our implementation to avoid a chdir() call, along with the pros and cons of techniques UNIX operating systems provide us, as well as what they're lacking.

If one looks back at how we implemented getcwd(), they'll notice that we call chdir("..") for each step in our loop. We need this to sanitize the location for these three calls:

opendir(".")
lstat(entry->d_name, &sb)
stat(".", &sb)


To remove the need of changing directories, we can place the ".." paths directly into our calls to opendir(), lstat(), and stat(). Thanks to C++ Strings being dynamic, it makes it easy for us to manipulate paths for these situations properly. We'll also see that being clever, we can even avoid string manipulation for some of these cases. And if our OSs supplied enough functionality, without any string manipulation at all!

Here's how we can implement getcwd() based off our previous implementation, but without calls to chdir(), with key details highlighted:

bool getcwd(std::string& path)
{
typedef std::pair<dev_t, ino_t> file_id;

bool success = false;
struct stat sb;
if (!stat(".", &sb))
{
file_id current_id(sb.st_dev, sb.st_ino);
if (!stat("/", &sb)) //Get info for root directory, so we can determine when we hit it
{
std::vector<std::string> path_components;
file_id root_id(sb.st_dev, sb.st_ino);
std::string up_path("..");

while (current_id != root_id) //If they're equal, we've obtained enough info to build the path
{
bool pushed = false;
DIR *dir = opendir(up_path.c_str());
if (dir)
{
dirent *entry;
up_path += "/";
std::string::size_type after_slash = up_path.size();
while ((entry = readdir(dir))) //We loop through each entry trying to find where we came from
{
if (strcmp(entry->d_name, ".") && strcmp(entry->d_name, ".."))
{
up_path.replace(after_slash, std::string::npos, entry->d_name);
if (!lstat(up_path.c_str(), &sb))
{
file_id child_id(sb.st_dev, sb.st_ino);
if (child_id == current_id) //We found where we came from, add its name to the list
{
path_components.push_back(entry->d_name);
pushed = true;
break;
}
}
}
}

if (pushed && !fstat(dirfd(dir), &sb)) //If we have a reason to contiue, we update the current dir id
{
current_id = file_id(sb.st_dev, sb.st_ino);
up_path.replace(after_slash, std::string::npos, ".."); //Keep recursing towards root each iteration
}

closedir(dir);
}
if (!pushed) { break; } //If we didn't obtain any info this pass, no reason to continue
}

if (current_id == root_id) //Unless they're equal, we failed above
{
//Built the path, will always end with a slash
path = "/";
for (std::vector<std::string>::reverse_iterator i = path_components.rbegin(); i != path_components.rend(); ++i)
{
path += *i+"/";
}
success = true;
}
}
}

return(success);
}

First of all, we removed all the code related to saving the current directory when we started, since we don't need that information anymore. Our first major change is that we created a new C++ String called up_path, we'll use this variable to keep track of the path, initializing it to "..". then for each step through the loop, make it "../..", "../../.." and so on, till we reach the root. We use this to replace our calls to opendir() to "." as we were doing before.
At this point, we'll add a slash to the path, and keep track of the spot with the variable after_slash. Now in our read directory loop, we can replace whatever is after the slash with the filename in the directory to pass to lstat(), again bypassing the need to be in the same directory as the file when making the function call.
Now for the stat() call on the directory itself, we got a little interesting. Instead of doing a path manipulation trick again, we call fstat() on the file descriptor returned from dirfd() on the already open directly handle. Notice how the call to close directory has been moved to after the block of code, so the directory is still open. And of course it's all wrapped up nicely with appending ".." after the slash.

Noticing how we eliminated path manipulation for the last part, it would be nice to eliminate more of it, especially if anyone wants to port this C++ code to C. The good news is that on Solaris and Linux we can, and as soon as the "at" functions get standardized, we can use them on the other UNIX OSs too. You can read more about them in one of our previous articles, File Descriptors and why we can't use them.

Here's how we can use the at functions to eliminate the path manipulation needed for calling lstat(), with the differences highlighted:

bool getcwd(std::string& path)
{
typedef std::pair<dev_t, ino_t> file_id;

bool success = false;
struct stat sb;
if (!stat(".", &sb))
{
file_id current_id(sb.st_dev, sb.st_ino);
if (!stat("/", &sb)) //Get info for root directory, so we can determine when we hit it
{
std::vector<std::string> path_components;
file_id root_id(sb.st_dev, sb.st_ino);
std::string up_path("..");

while (current_id != root_id) //If they're equal, we've obtained enough info to build the path
{
bool pushed = false;
DIR *dir = opendir(up_path.c_str());
if (dir)
{
int dir_fd = dirfd(dir);
dirent *entry;
while ((entry = readdir(dir))) //We loop through each entry trying to find where we came from
{
if (strcmp(entry->d_name, ".") && strcmp(entry->d_name, "..") && !fstatat(dir_fd, entry->d_name, &sb, AT_SYMLINK_NOFOLLOW))
{
file_id child_id(sb.st_dev, sb.st_ino);
if (child_id == current_id) //We found where we came from, add its name to the list
{
path_components.push_back(entry->d_name);
pushed = true;
break;
}
}
}

if (pushed && !fstat(dir_fd, &sb)) //If we have a reason to contiue, we update the current dir id
{
current_id = file_id(sb.st_dev, sb.st_ino);
up_path += "/.."; //Keep recursing towards root each iteration
}

closedir(dir);
}
if (!pushed) { break; } //If we didn't obtain any info this pass, no reason to continue
}

if (current_id == root_id) //Unless they're equal, we failed above
{
//Built the path, will always end with a slash
path = "/";
for (std::vector<std::string>::reverse_iterator i = path_components.rbegin(); i != path_components.rend(); ++i)
{
path += *i+"/";
}
success = true;
}
}
}

return(success);
}

As should be easily discernible, the string manipulation got easier, and mostly vanished. All the keeping track of a slash, and replaces has been replaced with only needing to append "/.." at the end of each loop.
Instead of manipulating a path string for our call to lstat(), we save the directory's file descriptor above (and subsequently use that instead of recalculating it lower down for fstat()), then use it to get the lstat() for each file in the directory, but now via fstatat().
fstatat() is the same as stat()/lstat(), but takes a directory descriptor as the first parameter to offset where the filename is relative to. The last parameter can be 0 or AT_SYMLINK_NOFOLLOW, which makes it act like stat() or lstat() respectively. fstatat() instead of a file descriptor can also take the special value AT_FDCWD to have it automatically work in the current directory.

This implementation should be much more elegant, but a bit less portable. If one would like to implement fstatat() themselves, it's not hard, here's how you can do it:

int fstatat(int dirfd, const char *pathname, struct stat *buf, int flags)
{
int success = -1;

if ((!flags || (flags == AT_SYMLINK_NOFOLLOW)))
{
int cwdfd = -1;
if ((dirfd == AT_FDCWD) || (pathname && (*pathname == '/')) || (((cwdfd=open(".", O_RDONLY)) != -1) && !fchdir(dirfd)))
{
success = (!flags) ? stat(pathname, buf) : lstat(pathname, buf);
}

if (cwdfd != -1)
{
fchdir(cwdfd);
close(cwdfd);
}
}
else
{
errno = EINVAL;
}

return(success);
}

You'll also need the defines for AT_FDCWD and AT_SYMLINK_NOFOLLOW. You have to make sure that the value you choose for AT_FDCWD can't be a valid file descriptor or the normal failure return value. Therefor I chose -2 in my implementations, but choosing any negative value should be okay. AT_SYMLINK_NOFOLLOW shouldn't matter what it is, and a value of 1 or for all I care, 42, should be fine.
If your OS supports the at functions (currently Linux 2.6.16+ and recent versions of Solaris), it's better not to use a custom implementation, as this isn't thread safe, since it calls fchdir() internally, and for our example, runs counter to the whole point of using fstatat(). It would also be faster to use the original getcwd() implementation from a few days ago than using an emulated fstatat(), since there's less overhead from repeated fchdir() calls.
It's also interesting to note that glibc on Linux now, even for older than 2.6.16 implements fstatat() and the whole slew of at functions even when not supported in the Kernel. It's similar to ours, can be thread unsafe due to changing the working directory, and for some inexplicable reason, segfaulted in certain circumstances when I ran a large battery of tests on it and my implementation against the Kernel's to make sure that mine was working properly.

Anyways, with that out of the way, one can't hope but wonder if it would be possible to also eliminate the need of any path string manipulation for the call to opendir(). Mysteriously, neither Solaris nor Linux have an opendirat() call. If there was such, we could easily keep the previous directory open, till we obtained a new handle for its parent directory.
Baring having an opendirat() function, it'd be nice to implement such a thing. Some UNIX OSs I understand have a function perhaps named fopendir() or fdopendir() to promote a file descriptor to a directory handle. With such a function, we can simply write an opendirat() which calls openat(), then promotes it, but Linux doesn't have a method of promotion, although Solaris does (fdopendir()). Lets hope the people who are standardizing the new at functions for POSIX seriously consider what they're doing, otherwise we won't be able to use them.

Now that we've gotten getcwd() to be safe, we still need realpath() to be. In our realpath() implementation, the only unsafe parts was our function chdir_getcwd() which called chdir() internally as well as getcwd(). getcwd() is now taken care of, but we still need to rewrite the rest of chdir_getcwd() to not actually chdir().
To do such should now be easy, we simply do getcwd(), but with a new start path. We'd make a new function called getcwd_internal() which would take two parameters, one for the current directory, and another to initialize the up one, which we can wrap everything else around. Basically copy your favorite getcwd(), but make the modifications to the beginning like so:

bool getcwd_internal(std::string& path, const std::string& start_dir, std::string& up_path)
{
typedef std::pair<dev_t, ino_t> file_id;

bool success = false;
struct stat sb;
if (!stat(start_dir.c_str(), &sb))
{
file_id current_id(sb.st_dev, sb.st_ino);
if (!stat("/", &sb)) //Get info for root directory, so we can determine when we hit it
{
std::vector<std::string> path_components;
file_id root_id(sb.st_dev, sb.st_ino);

while (current_id != root_id) //If they're equal, we've obtained enough info to build the path
--SNIP--


Now we'd turn getcwd() and chdir_getcwd() into wrappers like so:

bool getcwd(std::string& path)
{
std::string up_path("..");
return(getcwd_internal(path, ".", up_path));
}

bool chdir_getcwd(const std::string& dir, std::string& path)
{
std::string up_path(dir+"/..");
return(getcwd_internal(path, dir, up_path));
}


Note that the name of chdir_getcwd() is now misleading that it doesn't actually change directories anymore. For this reason, it's a good idea to not put any implementation details into a function name, as a user shouldn't have to know about them, and over time, it can become inaccurate.

And there you have it folks, getcwd() and realpath() implemented safely. Hopefully in the process all you loyal readers learned a couple other things too.

Other improvements over all we discussed, might be to run a smart pass over concatenated path names at key locations to remove extra slashes together "///", unneeded current directory "/./", and extra parent directories "path1/path2/.." -> "path1/", which is useful if certain functions like opendir() or the stat() family of calls have internal buffer issues. But doing such is a discussion for another time.

This wraps up our long discussion. All comments and suggestions are welcome.

Friday, March 23, 2007


Are open source libraries written properly?



Every now and then you hear people discussing open source applications and libraries, and how a bug was found. The multitude of bugs being found makes one wonder are open source libraries being written properly? Are they secure?

It is incumbent upon one to realize that having the code open makes it easier for someone to find bugs. There can be many bugs in closed source libraries that we simply don't know about. When the source is open, bugs can be found and immediately fixed by anyone. It leaves the question which one is better?

I'd like to break down bugs being found to two different types. Type A bug is where the library is very complex, and one unique circumstance with a certain corner case of data will expose a flaw. Type B bug is where the author isn't very good at writing libraries, or not familiar with the underlying system calls he's working with, and writes the code all wrong. We'll look at both kinds of Type B bugs shortly.

Type A bugs can exist in open or closed source libraries, but since they're so hard to pinpoint, they rarely are found. In this instance, open source can be an advantage, as one can go over the code with a fine tooth comb and look for that rare case, or the user of an app may be getting some inexplicable behavior, and looking at the source with the given data can track it down. Open source helps the application developer with getting this kind of problem fixed. In a closed source library, a user can be experiencing an error, and the developer of the application has no way to track it down, leaving a bewildered developer and an annoyed user.

Type B bugs can exist in both as well. However a closed source library, which costs money, normally doesn't last long if it has stupid bugs in it. In this instance, it generally is a bit rarer to find this kind of bug in a successful established closed source library. Regarding open source however, if the library isn't popular enough that various groups are trying to attack it, these bugs can go unnoticed, and therefor unfixed for a long time. Perhaps the mentality when seeing such an obvious bug causes one to think: "it's open source, this probably is correct as many other people have reviwed it already", which is a very bad conclusion.

While looking at some shared library code that you can find in GNU libraries used by the latest versions of coreutils, tar, and others, I found some Type B bugs.

I was using Google Code Search the other day to see how various groups implemented certain functions. While looking up three different functions, I found two of these to have bugs in them.

The first was in "lib/save-cwd.c", I found this:

cwd->desc = open (".", O_RDONLY);
if (cwd->desc < 0)
{
cwd->desc = open (".", O_WRONLY);
if (cwd->desc < 0)

This bit of code tries to first open the current directory in read only mode, and assign the handle to "cwd->desc", if that fails, it retries in write only mode, and if that fails, it does something else.
Now I have to wonder if the people who wrote and reviewed this file have a clue what they're doing. It isn't possible to open a directory in any mode but read only. Manual for open() clearly lists the following error: "EISDIR - pathname refers to a directory and the access requested involved writing (that is, O_WRONLY or O_RDWR is set).", meaning if write mode of any kind is specified when trying to open a directory, it will fail.
There is no reason in the world any developer should ever try to open a path they know is a directory with open() and any kind of write mode. What's worse is that they try to use it in an error handling condition, and on top of that have some if which acts like it may succeed.

The other bit of code I found was in "lib/atexit.c", here it is:

int
atexit (void (*f) (void))
{
/* If the system doesn't provide a definition for atexit, use on_exit
if the system provides that. */
on_exit (f, 0);
return 0;
}

For some background, here is the details for atexit():

The atexit() function registers the given function to be called at normal process termination, either via exit(3) or via return from the program’s main(). Functions so registered are called in the reverse order of their registration; no arguments are passed. The atexit() function returns the value 0 if successful; otherwise it returns a non-zero value.

And on_exit():

The on_exit() function registers the given function to be called at normal process termination, whether via exit(3) or via return from the program’s main(). The function is passed the argument to exit(3) and the arg argument from on_exit(). The on_exit() function returns the value 0 if successful; otherwise it returns a non-zero value.

The functions look pretty much similar, the only difference being that on_exit() seems to have an extra parameter. Now ignoring that extra parameter, shouldn't one be a pure wrapper to the other? Why is the code for atexit() calling on_exit(), then always returning success even when on_exit() failed? A more appropriate implementation would be:

int atexit (void (*f) (void))
{
return on_exit (f, 0);
}

Is that really so hard to write properly?

Seeing rampant stupidity and bad code in these GNU libraries, you know something over there isn't doing too good. I only found these issues in reviewing 3 functions in less than 5 minutes. I'd suggest avoiding GNU libraries like the plague.

If you're going to be using an open source library for a simple operation, I highly recommend reviewing the code yourself to make sure the original developers had a clue what they were doing.